Hi Philip, Yeah, exactly. I was about to bring that point up as well. I'm not really sure what Phil is getting at because like you said if someone can kill a human being in a game someone can certainly kill a monkey.
For instance, in Shades of Doom one of the characters, the insane scientist, isn't really a threat. All he does is try to steel your stuff, but he is more of a pest rather than any objective. If you don't want to kill him you can lock him in a room or get to a section of the level where he can't get too. Despite that I make it a polacy if I hear him coming I line him up in my sites and blow him away with whatever weapon I happen to be holding. If I can do that to a fellow human being, who is completely imaginary anyway, what's the difference of killing an imaginary monkey? The only thing I could suggest is giving the game a T for Teen type rating. Admitedly the sounds when killing the monkies is a tad bit disturbing. However, that's actually what makes the game good as you don't want to be too casual about killing creatures if you don't have too. Cheers! On 5/19/11, Philip Bennefall <[email protected]> wrote: > Hi Phil, > > I have no disagreement with you when it comes to real life, but I can't > agree that the same is true for games. If I can kill a man in a game, I can > kill a monkey. I might place a rating on this game stating that it is not > suitable for younger audiences, however. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
