Hi Shane,
The odds of that happening as soon as you jump are very? Low.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, April 03, 2011 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Well in real life if a blade shot out of the wall and stabbed you in the 
chest i don't think you will end up living.
Sense I'm one of the people in this company I can also explain that when you

jump another blade swings down and slices your head in half.
I don't know why but that desision was made by key is full not me.

Regards,
Shane

----- Original Message ----- 
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 03, 2011 10:59 AM
Subject: Re: [Audyssey] battle zone


> Exactly. I couldn't agree more.
> We are the Knights who saaaaay...Ni!
> ----- Original Message ----- 
> From: "Hayden Presley" <hdpres...@hotmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Saturday, April 02, 2011 9:42 PM
> Subject: Re: [Audyssey] battle zone
>
>
>> Hi,
>> I still think the game is unbalanced...the fact that the blades kill you
>> outright is just absurd. And the fact you can't jump without hitting 
>> them...
>>
>> Best Regards,
>> Hayden
>>
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Shane Lowe
>> Sent: Saturday, April 02, 2011 9:44 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] battle zone
>>
>> thankyou!
>>
>> ----- Original Message ----- 
>> From: "Yohandy" <yohand...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, April 02, 2011 10:31 PM
>> Subject: Re: [Audyssey] battle zone
>>
>>
>>>I really don't understand why you guys have so many problems. I've gotten
>>>pretty far in the game, although I haven't beaten it. This is because the
>>>second boss is giving me some problems. he throws fireballs extremely
>>>quickly and it's real hard to destroy him when things speed up. however 
>>>the
>>
>>>enemies themselves aren't all that hard if you have patience and don't 
>>>rush
>>
>>>things. you also need to apply some strategy to things as well. for
>>>instance the teleporting enemies. you'd think this is a random thing, but
>>>you'd be wrong. they only teleport on specific coordinates. which means
>>>that if you stand at a teleport point, an unlimited amount of enemies can
>>>potentially spawn. you'll kill them, then by simply jumping straight up 
>>>and
>>
>>>landing, or just taking a step back then forward, you'll get a bunch more
>>>to appear. to be honest I find this logic rather flawed and broken since 
>>>if
>>
>>>you know there are a bunch of enemy spawn points somewhere, you can 
>>>simply
>>>use the jump command to cover some distance and prevent the spawning from
>>>triggering. . also remember if enemies teleport all around you and you 
>>>have
>>
>>>enough bullets, use your machine gun to destroy them in no time. there's
>>>also the shop, don't forget that. so buy some bullets for the machinegun
>>>there. don't bother buying any of the other items since you'll get them 
>>>in
>>>large quantities. in every other case just use the sword. you can swing 
>>>it
>>>as fast as you want with no penalties so break the space bar to kill
>>>enemies faster lol
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Thomas Ward" <thomasward1...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Saturday, April 02, 2011 9:32 PM
>>> Subject: Re: [Audyssey] battle zone
>>>
>>>
>>>> Hi Clement,
>>>>
>>>> Well, I'm not sure how to apply it to Battlezone, but I can think of
>>>> many mainstream games were if you get hit once you are dead, but it
>>>> might take 25 to 50 hits to kill the enemy. Usually, this works by
>>>> jumping bullets, ducking attacks, and other evasive maneuvers until
>>>> you kill the enemy. Of course, all of this is based on you being able
>>>> to see the attack coming in enough time to effectively move out of the
>>>> way fast enough. With Battlezone the problem is there is no warning
>>>> the attack is coming so you get killed before you can even begin
>>>> thinking about moving out of the way.
>>>>
>>>> Cheers!
>>>>
>>>>
>>>> On 4/2/11, Clement Chou <chou.clem...@gmail.com> wrote:
>>>>> Not possible, if your opponent only takes one hit to kill you and you
>>>>> take 10 or 20 to kill them. I challenge you to give me a scenario
>>>>> that could work around that. And this is assuming your opponent is at
>>>>> close range.. which means you can't stand far away and riddle him with
>>>>> bullets.
>>>>
>>>> ---
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>>>
>>>
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>>
>>
>>
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