Hi Ken, s p o i l e r
s p a c e The lever in room 15 unlocks the exit to level 2. If you don't pull it that door will remain locked until you pull it. HTH On 4/10/11, The Addictor <kenwdow...@neo.rr.com> wrote: > Heck, I just thought you had to wait a few hours for the potion to work lol. > Thought Tom was going for realism or something. > Also, if you hold down ctrl shift plus an arrow, she jumps traps--no matter > how far away you are when you start doing it. For example, in the very > first room where the fire pit is, you just hold down ctrl shift and, though > you're a good thirty steps away, she just runs and jumps it. You could put > a limit of how many steps she'd have to go b efore the jump routine wouldn't > work, or make her weaker and weaker as she runs, due to oxygen depreivation. > I find I don't even have to listen for fire pits--just keep those buttons > held down and she jumps them no problem. (Of course, sometimes I get a > nasty surprise when she finds something she can't jump over.) > > Also, what does the lever in room 15 do? It doesn't seem to make anything > happen. I only ask cuz I'm already on level 2. > > Ken Downey > The Addictor > www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.