If you stand there long enough, you can get a limitless supply of items.
This includes blade protectors. Since you can get unlimited blade
protectors, how are the blades unbalanced?

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Saturday, April 02, 2011 10:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting them...

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


>I really don't understand why you guys have so many problems. I've gotten 
>pretty far in the game, although I haven't beaten it. This is because the 
>second boss is giving me some problems. he throws fireballs extremely 
>quickly and it's real hard to destroy him when things speed up. however the

>enemies themselves aren't all that hard if you have patience and don't rush

>things. you also need to apply some strategy to things as well. for 
>instance the teleporting enemies. you'd think this is a random thing, but 
>you'd be wrong. they only teleport on specific coordinates. which means 
>that if you stand at a teleport point, an unlimited amount of enemies can 
>potentially spawn. you'll kill them, then by simply jumping straight up and

>landing, or just taking a step back then forward, you'll get a bunch more 
>to appear. to be honest I find this logic rather flawed and broken since if

>you know there are a bunch of enemy spawn points somewhere, you can simply 
>use the jump command to cover some distance and prevent the spawning from 
>triggering. . also remember if enemies teleport all around you and you have

>enough bullets, use your machine gun to destroy them in no time. there's 
>also the shop, don't forget that. so buy some bullets for the machinegun 
>there. don't bother buying any of the other items since you'll get them in 
>large quantities. in every other case just use the sword. you can swing it 
>as fast as you want with no penalties so break the space bar to kill 
>enemies faster lol
>
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, April 02, 2011 9:32 PM
> Subject: Re: [Audyssey] battle zone
>
>
>> Hi Clement,
>>
>> Well, I'm not sure how to apply it to Battlezone, but I can think of
>> many mainstream games were if you get hit once you are dead, but it
>> might take 25 to 50 hits to kill the enemy. Usually, this works by
>> jumping bullets, ducking attacks, and other evasive maneuvers until
>> you kill the enemy. Of course, all of this is based on you being able
>> to see the attack coming in enough time to effectively move out of the
>> way fast enough. With Battlezone the problem is there is no warning
>> the attack is coming so you get killed before you can even begin
>> thinking about moving out of the way.
>>
>> Cheers!
>>
>>
>> On 4/2/11, Clement Chou <chou.clem...@gmail.com> wrote:
>>> Not possible, if your opponent only takes one hit to kill you and you
>>> take 10 or 20 to kill them. I challenge you to give me a scenario
>>> that could work around that. And this is assuming your opponent is at
>>> close range.. which means you can't stand far away and riddle him with
>>> bullets.
>>
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>
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