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Absolutely. I only brought it up as an example... I didn't mean to
imply a Canadian or American person couldn't be trained in martial
arts. That would be like saying a Chinese person couldn't learn to
use the Japanese sword... and since I'm doing that, well... lol.
One of the things I'd like to see would be some minor platforming
elements... as well as a bit of a deeper combat system. Not too deep
to bring it out of the scope of older beat 'em ups such as double
dragon or final fight, but deeper than just the one-button mashing to
get through the entire game. lol. As well, quick-time events, such as
those that come up in games like God of War would be a nice touch as
well. There are times in a lot of modern games where a cinema will
trigger, as it happens you have to press buttons as the screen
prompts you. As an example, in Yakuza 3, when you fight through one
of the action stages, you have to dodge enemies with knives that come
at you from behind doors as you try and advance. In that instance, a
cinema will happen showing the main character opening the door and
the enemy coming at him. At this point, the prompt for the x button
on the controller will appear on the screen... and you're given a
certain amount of time to press that button. If you miss the
button-press, you get hit and lose health. Press the button on time
and it shows Kiryu, the protagonist, sidestepping the lunge and
kicking his opponent out of the way. Just little things I think would
make a game like that interesting. In the Yakuza series, that same
system of pressing buttons is used for certain super moves. One for
example, requires you to press three buttons during the cinematic
move of beating down four enemies. Right after the first hit of the
move initiates you are prompted to hit the circle button. About two
hits later, the triangle button. Another hit, and the square button
is to be pressed... and then you sit back and watch as Kiryu
dispatches the last remaining enemy. But if you miss any of the
buttons, the move ends prematurely. Hope that was a clear enough explanation.
- [Audyssey] Beat-M-Ups was Beat It Extreme Thomas Ward
- Re: [Audyssey] Beat-M-Ups was Beat It Extreme Clement Chou
- Re: [Audyssey] Beat-M-Ups was Beat It Extreme Thomas Ward
- Re: [Audyssey] Beat-M-Ups was Beat It Extreme Clement Chou
- Re: [Audyssey] Beat-M-Ups was Beat It Extr... Thomas Ward
- Re: [Audyssey] Beat-M-Ups was Beat It... Clement Chou
- Re: [Audyssey] Beat-M-Ups was Bea... Thomas Ward
- Re: [Audyssey] Beat-M-Ups was... Clement Chou
- Re: [Audyssey] Beat-M-Ups was... Thomas Ward
- Re: [Audyssey] Beat-M-Ups was... Ken the Crazy
- Re: [Audyssey] Beat-M-Ups was... Thomas Ward
- Re: [Audyssey] Beat-M-Ups was... dark
- Re: [Audyssey] Beat-M-Ups was Beat It Extreme dark
- Re: [Audyssey] Beat-M-Ups was Beat It Extr... Thomas Ward
- Re: [Audyssey] Beat-M-Ups was Beat It... dark
- Re: [Audyssey] Beat-M-Ups was Bea... Charles Rivard
