IT seems to me that if you are good at making a mental map of the world around you, you should be able to handle one of these games. Take sod for example. All monsters and nasties aside, I always thought that it would be a great way to teach mobility and memorization by finding landmarks because of all the twists and turns. After playing the game a few times all the way through I have the layout of all 8 levels in my mind and 10 years later I don't have to worry about getting lost in the game.
What do other people think? -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Arianna Sepulveda Sent: Sunday, January 30, 2011 10:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments I agree, games like Shades of Doom, Audio Quake and Sarah and the Castle of Witchcraft and Wizardry absolutely throw me for a loop! I get lost so quickly it isn't even funny! I guess I get confused by the sounds changing direction as my character moves. That throws me off a lot. I understand it in real life, but in a game, it's confusing. Maybe making a map would help? Ugh, that's a lot of work. And a lot of stuff I'd have to buy. Or I'd have to use Braille or something. So much paper lol. I can't use a Braille display for things like that, either. I have to be able to see the whole map, otherwise I get lost, and the map is useless. On 1/26/11, Hayden Presley <[email protected]> wrote: > Hi Dark, > Odd...I've had a lot more trouble with Shades of Doom than blank > block. Have you tried the smallest board? I have to admit I've had > trouble with the larger boards, but I do believe I've been able to get > them all removed once without having to move any around. Now if I could dothat again... > > Best Regards, > Hayden > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] > On Behalf Of dark > Sent: Wednesday, January 26, 2011 1:57 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] MOTA Last Minute Comments > > Hi Tom, it's actually something of an irony. I've always been able to > play complex 2d games like Metroid Mega man and turrican, but one of > the most depressing experiences of my life was when I found at the age > of about 14 that games like Mario 64 and original tomb rader were > utterly unplayable, both because of lack of contrasting graphics, and > because of my spacial awareness problem. > > Indeed, that was one of the main things that interested me in audio > games to > > begin with, because playing Shades of doom let me experience something > I hadn't before. Even so, I stil find some 3D audio games without the > correct navigation features, ---- such as monkey business and even > lone wolf completely unplayable because of the difficulty I have comprehending space. > > Someone here mentioned blank block, again a game I find utterly > impossible myself because I simply cannot maintain a spacial memory of > the board, neither can I play chess just with audio no matter how good > the board review > > features are. > > Beware the Grue! > > Dark. > ----- Original Message ----- > From: "Thomas Ward" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Wednesday, January 26, 2011 4:12 AM > Subject: Re: [Audyssey] MOTA Last Minute Comments > > >> Hi Dark, >> >> True enough. Strangely though when it comes to creating level maps in >> my mind I can not for the life of me think of them in 2d. I suppose >> because when I was sighted I saw everything in 3d so when I start >> mapping things I automatically think of things having 3d left, right, >> up down, front, back. So part of my problem of thinking of how to >> draw these levels is imagining it with only up/down or left/right. >> >> Basically, I suppose a lot of VI gamers have problems with 3d, >> viewing it as more complex, but I am totally the opposite. I have a >> problem with complex 2d worlds because they lack some visual element for me. >> So creating a side-scroller, for me, is harder than creating a 3d FPS. >> >> Smile. >> >> >> On 1/25/11, dark <[email protected]> wrote: >>> That to an extent is true Tom, but equally bare in mind that 2D is >>> spacially easier than 3D. >>> >>> Many of the problems some people have with 3D are simply space >>> orientated, ---- heck, if it weren't for good nav features in the >>> gma engine and terraformers I couldn't play them myself, and in fact >>> find monkey business and technoshock utterly impossible! >>> >>> There has never been a complex side scroller in audio, so there is >>> no guide to what is or is not hard. >>> >>> Myself, I stil think the hint system I mentioned might be a nice way >>> to balance things out and stop the game from becoming too challenging. >>> >>> Beware the grue! >>> >>> dark. >> >> --- >> Gamers mailing list __ [email protected] If you want to leave the >> list, send E-mail to [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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