Hi Charles, Charles wrote:
Puzzles? Once solved, do they detract from the challenge and replay value? A classic example of this is the first game put out by Bavisoft. My reply: I don't think so. As long as there are more challenges besides the puzzles in place there will be plenty to offer a gamer. Especially, if the puzzle requires certain timing or requires practice. For example, in Tomb Raider Underworld there is this room with a giant wheel on the wall. Turning this wheel reveals a trap door hidden in the ceiling. The catch is that once you turn the wheel all the way it will start turning the other way closing the trap door. The trick is to climb the wall, using hand/foot holds, and slip through that trap door before it closes and llocks you in. So even though you discovered how to open the trap door it is timed in such a way that you might save and reload your last checkpoint several times trying to time it just right. Charles wrote: Traps? I like the way that Q9's pits are, in that you can still fall into pits even with the muddy warning. Could it be possible to place a landing halfway across a chasm that you have to judge the location of, time your jump so as not to go too far or not far enough, or, well, I do like these vanishing platforms, so that is also an option. My reply: Right. I've thought about that. If there is a huge chasm or lava pit you might have to jump onto a ledge somewhere in the middle of the trap and jump from there to the other side. This would require good timing and/or practice to get it just right. Challenging but could be done with some practice. Another thing I've thought about is some sort of grappling hook. In the Tomb Raider games, at least the newer ones, there are some traps Lara can't jump over, but she can use her grappling hook to swing over it. This would require judging where to stand to cast the hook, where to jump/swing, how long to swing, etc. Plus if we had a grappling hook we might not need ropes per say. Cheers! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
