It may not outright cost them any revenue to make an App Voice Over
compatible, but it definitely does cost them invested time, and does indeed
require interest. It all comes back to: Is the investment worth the return
capital?
I'm by no means against advocating for accessibility, I'm just saying it's
not as easy as it sounds. Hell. Even when a feature is highly requested, it
still takes forever in some cases for it to be implemented.
Kai
----- Original Message -----
From: "Orin" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 15, 2011 11:24 AM
Subject: Re: [Audyssey] Could someone please help?
I know that, but for labeling buttons money isn't an issue.
Orin
[email protected]
Twitter: http://www.twitter.com/orinks
Skype: orin1112
On Jan 15, 2011, at 1:34 PM, Charles Rivard wrote:
A lack of money for game development can be a valid point, as any game
developer for the visually impaired or blind can tell you.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
----- Original Message ----- From: "Orin" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 15, 2011 12:21 PM
Subject: Re: [Audyssey] Could someone please help?
Money? I'm sorry, but that's a rather poor excuse.
Orin
[email protected]
Twitter: http://www.twitter.com/orinks
Skype: orin1112
On Jan 15, 2011, at 11:59 AM, michael barnes wrote:
The problem with soul trapper is the buttons are not label so it would
be hard for me to play. I contact the developer and they told me that
they don't have the money to make it work with voice over.
See that is why I did ask last week for everyone to get with me and
contact these developers for the games on the iphone and let them know
that it don't take money to make these games accessible.
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