Hi, I think there is an official inform website with a lot of resources.
There is a manual included with inform 7 and there is a free inform for
dummies text book.
I do in fact think that, for creating interactive fiction at least it is
best NOT to use a normal programming language. With a language that is
specifically made for itneractive fiction you also have a parser to rely on
(so what people can type into the game) and a large library with default
actions and mechanisms.
I do agree with you that inform is the best way to go although, if you want
to go inform 7 I am not sure on how many platforms your games will be
playable.
There are some pretty dedicated newsgroups related to interactive fiction
and I do even think that there are some mailing lists for inform programming
but you would have to look on their official website for that.
Greetings, Anouk,
----- Original Message -----
From: "Orin" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, December 07, 2010 12:03 AM
Subject: [Audyssey] Writing with Inform
Hedy all,
Until I can find a "real" programming language that my brain can
comprehend and or find a manual that's easy to understand, Inform is my
only option for now. I really want to go into programming and make it a
job though if I'm having trouble understanding programming manuals it
makes such a goal seem unachieveable. Then, once I manage to formulate
these concepts in my head, how do I make a game out of it and turn it into
code and make sounds do what I want, etc.
However, for those of you who write in Inform, which do you use to write
it? Notepad and or a text editor and then compile it within the Inform
program?
Also, even though inform is the simple programming language, what does one
start a game off with. Creating a room? Because I notice at the beginning
of Inform games there's release information and extention inclusions.
Thanks.
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