Now this would be a grate tool for
Raceway, don't you think so Phil.
Even with creating games with a play by play system.
And able to input say names in a editor program in the game.
Also, thinking of the ten Pin Alley game could use this for its name system.
Or any audio game where you can insert your own name for the main character.
Also, the idea of games where once can talk to certain characters to gather
info, would help creating more levels in the game without additional
recordings.
So, in effect added new levels to games can be done quicker.
On of the old video games I enjoyed when still had sight was the
Star Trek 25th Annv.
While there was some shooting aspects to the game.
There was a lot of text being display, saying like shields down 80 percent.
And other talking characters.
But it would be great to use this tool to get hold of sound clips of say
Spock and use that as the voice to generate more speech out put for a audio
Star Trek game.
Great Job Phil in find this.
Crash
----- Original Message -----
From: "Phil Vlasak" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 05, 2010 4:02 PM
Subject: Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis
I tried that link and it didn't work.
Here's another:
http://phonetic-arts.com/
----- Original Message -----
From: "Phil Vlasak" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, December 05, 2010 5:45 PM
Subject: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis
Hi Folks,
Google Acquires Phonetic Arts for Speech Synthesis
http://phonetic-arts.comphonetic arts Preview
Recorded dialogue is often only added late in a game's development and
this
can make it difficult to design, pace and test scenes in the earlier
stages
of production
PA Preview addresses this problem by providing a comprehensive system for
automatically generating the dialogue
Preview works by using Phonetic Arts state of the art Generator
technology.
This can take any written sentence and generate its spoken equivalent
"We used PA Preview extensively as part of the alpha testing for
Enslaved.
It worked amazingly well and allowed us to do a full alpha-testing
program
with voices"
Tom Colvin Audio Director Ninja Theory
"Many games today are developed under intense time pressure and rapid
production cycles. PA Preview has been invaluable to us, and meant we
could
get convincing dialog much earlier than normal with our tight scheduling
requirements. This allowed us to jump ahead in our production schedule
without waiting on studio time or or talent availability for pick-ups."
Jesse Joudrey CTO A.C.R.O.N.Y.M Games
"Our Developers typically don't get any audio, now they can not only hear
the dialogue at every stage of development, they can make changes they
need
for a scene straight away"
Chris Nutall CTO nDreams
Use Our Voices
PA Preview comes with a set of standard game character voices; with these
you can be up and generating in-game dialog straight away
We have characters ranging from secret agents, fantasy princesses, sports
commentators and many more. Here are some examples:
Dirk:
Riawenna
Jasper
Use Your Own Voices
If you already have some recordings of a character (for example from a
previous game) you can use PA Adapt to adapt our voices to sound like
your
character
Using as little as 200 lines, you can adapt the core voices and create as
many new voices as you wish
Control Expression
Our copycat facility gives developers the ability to make lines sound
exactly as they want.
Simply record the line yourself, and copycat generate the speech in the
characters voice, but using your tone and inflection.
Script writers can use this to give a guide as to how they eventually
want
the lines to sound in the game.
You can speed up and slow down the speech to suit the pace of the game
BUT CAN'T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS?
Yes - but then your dialog will sound just like an off the shelf
text-to-speech system!
Advantages of Preview
Voices that can sound lively or animated like the final characters in a
game
Using PA Adapt, use existing recordings to make the voices sound like the
character voices that will finally be used
Control expression: our patented Copycat technology allows you to speak a
line in any style you want and Preview will copy that style but speak it
with the voice of the character
Ensure all the character names and places are pronounced correctly
Operation
Offline: Preview can be run in PA Studio, our powerful speech development
environment. Simply load in the script, process the lines and save the
generated audio for inclusion in the game as assets.
In-game: run Preview live in the game; simply make the lines available to
PA Engine and it will generate and stream the audio as needed.
Benefits
Create lines of dialog at any stage in game development
Allow script edits to be instantly loaded into the game
Ability to handle an unlimited number of different voices
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