Very odd tom.
Obviously the super starwars games were produced in the early 90's, and were
most deffinately 2D platformers with their own fairly unique style of
gameplay.
Even the platform stages were varied sinse some, ---- like the first dune
sea level of super starwars, were just streight up walk along, jump around
avoid enemies constantly moving right, while others involved more
exploration.
they also had some pretty unique traps, ---- for instance in Jaba's thrown
room you'd have jaba's dancers coming after you chucking spears, while atht
the same time you'd have to jump over many holes in the floor which would
randomly open and drop you into the rankor pit.
Then though when you got to the shield generator base on ender, ---- well
expect a huge maze with lots of exploration!
As you might gather I was very fond of these games (in fact I might fire up
my snes and give them another blast), but at the same time, obviously they
are very limited, ---- not the least by the Snes' hardware at the time.
Beware the Grue!
Dark.
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