Hi Kevin, Well, it doesn't have to be open source per say. The point i was trying to get at is that it has to be some sort of freeware, like the open source games are, in order to protect the developer from being sued. If a developer sells a game with a trademark like Star Wars he or she is definitely liable to be sued if they haven't paid to proprly license it. If you make it free or open source about the most they can do is complain and get a judgment to have the material removed from the website, but if it wasn't being sold it is doubtful they will push it beyond that point.
As for the prices to license a trademark like Star Wars it is not rediculous if you keep in mind who these companies are use to dealing with on a day to day basis. A company like Lucas Film is use to dealing with big name companies like Raven Software, Activision, Hasbro, etc. In other words companies that produce millions of dollars in sales of toys and vidio games. Therefore Lucas Film can charge a heavy licensing fee, because those companies can easily afford it. Those licensing fees, however, were never designed with individuals like you or me in mind unless you are ritch as Bill Gates. That's where the problem is. Cheers! On 12/1/10, Kevin Weispfennig <[email protected]> wrote: > Hi, > > I also find the prices you have to pay redicolously high. > Question > Why does it have to be open source for them to ignore the fact that you > made the game? What if you make it freeware? > > Kevin --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
