Hi, Apologies accepted. Believe it or not I do see both sides of the issue quite well. That's part of what had me so upset with everyone. I figured dropping DirectSound mid development wouldn't exactly go over very well with the community and I was right. I understand your frustration that the panning is less than perfect, and have labored for days to find a solution to that particular problem. However, it just felt like you guys who were complaining weren't taking into account we are dealing with new technologies, and they behave differently than DirectSound. Plus for those of you who are Windows-only users the idea of making a game engine that is cross-platform probably isn't a big deal, but for those Linux users currently testing beta 14 feel it is a huge selling point. Not the least is myself who plans to play it on Linux rather than Windows as well.
On 10/10/10, Ben <[email protected]> wrote: > I'm one of the ones who's caused the most trouble with it. I just want to > say I'm very sorry. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
