Hi Petr, As I said it isn't your hardware or your keyboard driver but my first attempt at a cross-platform input system at fault here. I'm working on a fix, and I believe running should not only be faster but a bit smoother in beta 15. The other issue I'm trying to fix is besides input there are some other processes running on the main thread that is causing some conflicts with keyboard input. I'm attempting to move those to separate threads, but thus far attempting to do so has resulted in the game locking up altogether. As I am still quite new to SFML etc it is going to take me a while to figure out how to do things properly and make the game run as smooth and as well as the Windows release which was mostly debugged and stable by beta 13. Now, we are set back a few steps debugging the engine again.
Smile. On 10/7/10, Petr Bláha <[email protected]> wrote: > Oops, strange problem. > But it is not your mystake. You couldn't know that it happens. > Do you thing that there will be any solution of this, maybee some months > later? Or any other keyboard driver? --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
