Hi Dark, Well, I think Philip could simply fix that by charging some sort of upgrade fee where by a single license version can be upgraded to a unlimited license version at a later date. Lots of software developers have this type of license in place. For example, you can buy a Netbook with Windows 7 Starter on it. However, since Windows 7 has an any time upgrade type licence you can pay an upgrade fee to upgrade from Windows 7 Starter to Windows 7 Basic, Premium, Professional, or Ultimant without paying the full retail price. I think the same kind of thing could apply to BGT here. You start out with some kind of Starter licence and upgrade to a better license later on.
On 7/1/10, dark <[email protected]> wrote: > I can see the logic in this decision, however the one thing I'm not sure of > is the way it would work in terms of the creative process. > > Look at all the times games have chan ged their nature in developement, or > some elements from one game have been reused in another. Take Sarah for > instance, which according to Phil basically started as a glorified packman > mod with harry potter ghosts. > > Pluss there is then the investment issue, if you buy pro later, that 150 usd > you've already paid for a single game license is pretty much wasted, and in > fact you've paid 950 dollars for 800 dollars worth of licensing. > > This effectively means first time developers of games are simply adding to > the price. > > As I said on audiogames.net, I stil am in favour of an installments type of > process, where by people paid a certain amount of license fee for a certain > amount of time up to the full amount. > > Of course, if this 150 usd per game is ten taken off the full price, ---- so > you pay 150 usd to develope your first bgt game and then have only another > 650 usd to pay later, ---- that is another story and wouldd I think be a far > more reasonable option. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
