HI, Yes, I think we should also think about how much it costs developers to code such a power full tool kit. It is not cheap, I have no idea on what we have to write or buy for that, but I gues sit is not cheap. Also the time Phillip sits behind his... Well infront of his keyboard smashing his fingers into it is a time where he also could do other stuff than making it easier for us to create games.
----- Original Message ----- From: "Philip Bennefall" <[email protected]> To: "Gamers Discussion list" <[email protected]> Date: Fri, 9 Apr 2010 16:16:35 +0200 Subject: Re: [Audyssey] prices of game creation kits > Hi Travis, > > Of course, people are free to make their individual choices for what tools > they want to use for the particular task at hand. For those who can use a > general purpose programming language and who are willing to spend the extra > time building things from scratch, that's fair enough. But with BGT you are > getting lots of things done for you out of the box that will significantly > speed up the development process. Also, if you make a few games using the > pro version of the tool you will certainly make that money back and more > there to. The lite version is 65 USD, so now we're talking the same price > range as the others you mention. But as the owner of these resources, the > codebase that forms the components that feature in BGT, I feel that I want > to be compensated if people are going to use this to make money. Especially > with it being a one-time fee, I think it's more than reasonable. For those > who want to make free games, the lite version is available as I said and I > am able to make that more affordable since people won't actually be making > money with the aid of my tools. > > That is the best way in which I can explain my thinking behind the pricing > of BGT. And I can say that I have spent thousands of dollars getting some of > this code written, except of course for the parts that I wrote myself; they > only cost me time. > > Kind regards, > > Philip ennefall > ----- Original Message ----- > From: "Travis Siegel" <[email protected]> > To: <[email protected]> > Sent: Friday, April 09, 2010 9:02 AM > Subject: [Audyssey] prices of game creation kits > > > > $800 is a bit much for a game only creation kit. > > When comparing game creation kits against full-blown programming kits, > > there's no comparison. > > Go back and compare it against creation kits for games, and you'll see > > entirely different results. > > Saying it's cheaper than the development kit for the xbox or something is > > silly. > > This isn't a different hardware environment, it's for the windows > > environment. > > If this was a general programming language, it may be in line, > > (look at delphi which turned into kilex) dot net and others, > > there is a president for charging lots for general purpose programming > > languages. > > However, game creation kits typically sell for considerably less. > > The 3d game maker is only $99, fps creator is 44 bucks, direct basic is 27 > > dollars, > > dark basic pro is 79 dollars. > > Play basic is $25, > > and these are only the first five that popped into my memory, there's > > hundreds of game cxreation toolkits, and 90 percent of them are $100 or > > less. > > Admittedly, these are general game creation, not audio only, which of > > course makes Phil's kit worth more, but not 8 times more. > > And, this isn't even considering the literally thousands of free game > > creation kits. > > I started developing a game creation kit myself, but abandon it when I > > bailed out of the > > vi game market when James North pulled his crap several years ago. > > David Greenwood charges for his system, though I don't know what the price > > is, or how many he's sold (might be good info to gather) > > But, if this game creation kit goes up for $800, I'm thinking I will > > release my creation kit, just to make things affordable for folks. > > I'm really not interested in doing so, but I honestly think folks d > > deserve a choice > > when it comes to having reasonable priced alternatives. > > Sorry, but even for professional development, 800 is just too much. > > > > > > --- > > Gamers mailing list __ [email protected] > > If you want to leave the list, send E-mail to > > [email protected]. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[email protected]. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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