Hi, Oh....So what are you using for audio now? I don't know if there is code on the internet for it, but I know XAudio2 is now compatible with AutoIt as well as a bunch of other languages through Windows COM support. I haven't yet updated my own games to XAudio2 yet, but it looks pretty decent for game development.
On 4/8/10, Kevin Weispfennig <[email protected]> wrote: > Hi there, > > Another update, everything is running fine, here at least. Also I have > gotten 2 voices already. Come Thanks to the people who submitted their > voice. ALso, the new version is uploading as we speak, or I mail. It will > only take one more hour and then youa ll will jhave the link. I also > changed audio engines so we won't be having some stupid audio engine > problems! Yay! > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
