That's why liked the idea of using the vOICe as well, since it's really
rendering different frequencies etc. as it scans left to right, and you can
set it to a lower volume so it doesn't interfere with the games actual built
in cues etc., but it would obviously require the game to have actual visual
content as such.
In terms of vocal cues, it's quite funny to get a sighted person who hears
my computer doing much the first time, and they're asking, what the hell!
often enough since they can't imagine so much cluttered, audio content, but
I tell them we're 'glancing' at the screen, with our ears... as in, we don't
necessarily listen to every bit of detail of each audio cue, but work on the
combination of them.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, March 18, 2010 8:37 AM
Subject: Re: [Audyssey] question about games
My concern with vocal kews is that the game basically turns into a
glorified mud, ie, a set of real time events represented only by
explanations of those events in voice.
Someone on a retro gaming forum once asked me how audio packman worked,
asking if I got tired of the computer saying "packman eats a dot, packman
eats a dot" Obviously said person had seen audio description for tv
programs, and assumed audio games worked the same way, ---- not an
unreasonable assumption sinse the the idea of representing an entire
environment in sound is not one which comes up too often outside audio
games, (I appreciated that said person had at least employed their brain),
however it does warn of something which might happen if spoken interface
is taken too far, ---- I presume this was one reason why David greenwood
included features like the sound sonar in lone wolf when it was ported
from dos to windows.
Beware the grue!
Dark.
Beware the Grue!
Dark.
----- Original Message -----
From: "Jacob Kruger" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, March 18, 2010 5:57 AM
Subject: Re: [Audyssey] question about games
Not necessarily relevant as such, but something like the vOICe rendering
the GUI is something I have tried out when playing audioQuake with
graphics turned on, and it did warn me of certain aspects before the
added on audio cues told me about them, but the issue with this sort of
platform navigation would also be that players would need to be somewhat
used to it's audio rendition as such, but anyway...
Stay well
Jacob Kruger
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
__________ Information from ESET NOD32 Antivirus, version of virus
signature database 4953 (20100317) __________
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
__________ Information from ESET NOD32 Antivirus, version of virus signature
database 4953 (20100317) __________
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].