Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX 8
compatible I can't see any reason why Q9 would have any problems running
via Fusion. Generally speaking native C++ applications and games work
best with Fusion, but who knows.
One thing I can say is I had a problemperforming jumps until I figured
out you have to press up arrow, hold it down, and press the right arrow
key several times in a row until I made it over the pits. It is quite
tricky and gets ttrickier the further you move along in the game.
HTH
Orin wrote:
Hey all,
Just played my first game of Q9. I think it's the best game we've had in quite
some time.
For those with Macs using Fusion jumping is harder than it should be to say the
least. When I press Up+Right no matter how fast I press right I jump right into
it. I've been able to get past the pits but I don't have this problem with Mota
or SL, so I'm not sure what's going on with this game. I do believe it's a
Fusion problem, which is a shame, as it's a game I'm interested in. I beat the
demo, but it took longer than I thought.
Other than Fusion problems, the game itself is nice. Love the music.
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