hmmm that does sound hard but new and esciting, The fps stuff has always been easy but it gets boring after a bit, but your stuff would be truely 3d in action and in sound, it will be frustratingly tough but I am looking foreward to when one eventually comes up. At 05:55 p.m. 30/10/2009, you wrote: >Hi everyone, > >After reading many e-mails, after much thought, I've come to the following >conclusions about the future of Mysteries of the Ancients. > >First, while many of you said you would enjoy an FPS type title you also said >that you like the game as it currently is. Even those who were hoping for >perhaps a more traditional 80's type side-scroller admitted they could except >Mysteries of the Ancients as it is as long as I would not convert it to a full >blown FPS. This is the kind of compromise I think I was looking for. Both >sides seam to be agreeing that the game I've created is not only unique, but >fun, challenging, and seams to satisfy the majority of people in both camps. > >Second, a number of you indicated you have no sense of direction, navigation, >whatever in playing FPS type games like Shades of Doom. As this seams to be a >rather common problem among blind gamers I'm certainly sympathetic to your >needs and issues. As a developer of accessible games it is always helpful to >know what types of games my potential customers would find fun, challenging, >and accessible. Even though it might not be my forte this is still very useful >information to know. > >For one thing as plenty of you know near the beginning of 2008 I began work on >a highly advanced game engine called Genesis 3D. When I initially designed >that engine I intended to be able to create 3D FPS type titles with full 3d >movement such as the ability to walk forward/backward, move left/right, or >climb up/down. There has never been a fully accessible title with true 3d >levels, true 3d movement, and built to mainstream specifications other than >Audio Quake I know of. > >However, one thing I had not counted on is a majority of my customers having >navigational issues in existing FPS games like Shades of Doom and Sarah. As I >generally don't have a big problem finding my way around in these games I >assumed most blind gamers didn't either. So I'm a bit surprised that many of >you do. > >The point I'm getting at is that FPS games built with my engine would add a >new demmention of complexity that none of you have experienced before. Such as >you might walk into a room with a hole in the floor. You would have to jump >into or crawl down through that hole to enter a room below the one you are in. >To get back up to the room you just left you would have to climb a rope, >staircase, ladder, etc to get back up to the rooms above you. Basically, what >I'm saying is not all of the rooms would be on a flat surface, and you might >have to climb up or down as well as go north, south, east, or west to explore >the entire level. As this is a totally new experience for many of you I'm not >sure all of you would enjoy it. Those of you who have navigational issues may >find this too complicated or frustrating. So having a side-scroller probably >would be better suited for you in the long run. > >Third, to Dark, Scott, and many others I hear you. The fact of the matter is >this is now 2009, and there are now many good examples of side-scrollers that >are every bit as good as the FPS titles out there. Dark has convinced me that >rather than trying to please a handful of gamers who want a 80's style >side-scroller I should investigate ways to create a completely new, modern, >type of side-scroller with save game functionality, random monsters, random >items, >modern combat styles, etc. To that end I say, "bring it on!" > >As also has been said, now that I've spent all this time upgrading the Genesis >Engine to support 2d side-scrollers as well as more advanced FPS type games I >might as well get some use out of that functionality. Today it might be MOTA, >and someday when I'm ready maybe i can do something else like a modern >Castlevania, Megaman, or Double Dragon type clone. The ability/functionality >is there. > >All and all for the time being I'm going to stick with the current production >plan. I have officially abandoned any plans to create a traditional 80's style >side-scroller, and think I would be satisfied to create a completely modern >side-scroller. So those of you such as Dark, who are more familiar with modern >side-scrollers if you have any good ideas I'm missing I'd be happy to take >them under advisement. That said, I'll only add what I have time to include, >and of course what I think is practical for an accessible game. > >As for my own thoughts and feelings on the matter I have never concealed the >fact I'd rather be making a true FPS title. However, as I mentioned to Yohandy >earlier the Genesis Engine is fairly stable and complete at this point there >is very little to stop me from doing just that after 1.0 is released. So as I >see it 1.0 could be the side-scroller, and after a while I can release 1.2 as >an FPS. Those who don't want to upgrade to an FPS wouldn't have to, but those >who do can do so. This is the best compromise and the best of both worlds I >think. At this point I consider the matter settled, and I feel much better >about the outcome. > >Smile. > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [email protected]. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[email protected]. >If you have any questions or concerns regarding the management of the list, >please send E-mail to [email protected].
--- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
