Hmm. Not sure what you mean by that. But my observation is fighting games
nowadays are just as accessible as they were 15 years ago... and some of the
ones today perhaps more so.
----- Original Message -----
From: "Jen" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 11, 2009 9:18 PM
Subject: Re: [Audyssey] today games yesterday games
I've noticed that on old games you could using timing more. I mean like
you could count so many times and you, for the most part, would know by
playing it, what to do after a certain amount of blocking moves for
example. Like in punch out for the nentendo.
Just my opinion
Jen
----- Original Message -----
From: "michael barnes" <[email protected]>
To: <[email protected]>
Sent: Friday, September 11, 2009 11:06 PM
Subject: [Audyssey] today games yesterday games
the thing that i have notice is today games are not as easy for a blind
person to play. yesterday games are easy for a blind person to play. let
me explain this. for an exsample in the mortal kombat games for you have
to go through the konquest mode and the krytpe to unlock different kind
of stuff. in the wrestling games you have to go throuugh the story
season mode to earn money to unlock different stuff. with the mortal
kombat games from the past the only thing to do to unlock different stuff
is to do button codes. and with the wrestling games you didn't have to
go through a story mode you just went through a tournament mode. in the
today wrestling games you got to readd some messages to select things and
if i can't read it then it does me no good. that is why i will be
playing old fighting games because the sound efects that a blind person
can tell somewhat his character and the computer is doing.
the football games are the same way to. i will play audio games more
then i will play my old games that i have on my computer on my super nes
emulater. since people on this list have told me that they will help me
with the menus on the games i need help with i will be looking for help
soon.
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