I would think this would make it non realistic, I mean in the real world you 
don't hear things going beep at  you all the time.
I like how its set now  if they are in range of you then you should be in range 
of them.
At 06:43 p.m. 25/02/2009, you wrote:
> well, if someone has a better idea, i'm all ears, you need something there, 
> currently there is no speedy way to tell how far away you are from your enemy.
> not sure why having a feature to give you quick info would be disliked, 
> especially since players wouldn't be forced to use it unless they wanted to, 
> and the coding for something like that is peanuts.
> later,
>che
>
>----- Original Message ----- From: "Thomas Ward" <[email protected]>
>To: "Che" <[email protected]>; "Gamers Discussion list" 
><[email protected]>
>Sent: Tuesday, February 24, 2009 11:18 PM
>Subject: Re: [Audyssey] issue when using the view command in mota
>
>
>>Hi Che,
>>Yeah, that is an idea. Though the old blind sonar thing seams, well, sort of 
>>weird for me. It is actually the least liked feature in Monkey Business for 
>>mine.
>>
>>Che wrote:
>>> You could always put in a key to ping distance to the target, you would 
>>> know how far away they were very quickly by how long it took the ping to 
>>> get back to you, with practice, it would become second nature.
>>>later
>>>che
>>
>
>
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