Hi.
Glad someone else is playing, I've just started, I'm level 25 currently but
I intend to get up to 50 before I change warriors.
Dungeon wise, I've actually been talking to the gm about adding something
like grid coordinates for each square, and maybe passage length notification
as in Sryth, just to make things easier.
I can't say whether I'll see about getting to level 99, but I certainly
intend to go through with all races and get to be a God at least once.
i do also like the fact that unlike KoL, there is no cap on turns.
You also seem to get a good amount a day, ---- though I did manage to find a
subscription deal which gave me a good amount of extra, that helped.
Beware the Grue!
dark.
----- Original Message -----
From: "Shadow Dragon" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, February 12, 2009 11:49 PM
Subject: Re: [Audyssey] Warriors 2
The dungeons aren't all that tough to navigate once you get used to
certain things. They're a little like the sryth dungeons only on a larger
scale and slightly more tedius. I do like the nav points though, if you
find certain landmarks in the dungeon it brings up an immage above the
exits for said landmark that you can click on to return to that spot in
the dungeon. Makes navigatinga bit easier. I can say they're accessible
though, since I made it entirely through the castle of darkness and have
ascended to goodhood once already. It does get a bit boring after your
fourth or fifth lap through the game , just like ascentions on kingdom of
loathing, but I plan to at least attempt to stick it out to level 99 so I
can see some of the higher level content and the hardcore zones.
--------------------------------------------------
From: "dark" <[email protected]>
Sent: Thursday, February 12, 2009 3:39 PM
To: <[email protected]>
Subject: [Audyssey] Warriors 2
Hi.
I've just started playing Warriors 2 and i'm incredibly impressed!
It's a text rpg which functions on a dayly turns model similar to Kingdom
of loathing, where your character an adventure in various locations.
What impresses me, is the exploration factor. You literally have to find
everything in the game, even down to armeries, and bridges to various
zones. There are literally thousands o encounters, and several hundred
quests, pluss item crafting, and sinse you need to look for everything in
the game, the find factor is huge!
the only two downers is that sinse the gm is Sweedish, the language can
be slghtly roapy, and combat is totally automatic, so sometimes you end
up just walking into a fight and dying.
On the pluss side death isn't that bad sinse you start again the next
day.
The Gm has also been great about alt text on images, and at the moment
we're discussing ways to help vi players find their way in dungeons sinse
the colour map isn't available.
anyway, I can recommend this one for anyone who likes exploration.
Don't be put off by the subscription thing. If you check the difference
betwene free and subscribed accounts, you do get a lot of stuff for free,
it's just that rather than the game being presented as a free game you
can subscribe to, it's preented as a subscription game which has a fee
play ption (though actually you get more for free than in some suposedly
free rpgs), and the subscription is an absolute pittence, 20 usd for six
months, ---- from which you also get absolutely loads of spare turns. Oh,
and though there are clans, there is as far as I can tell almost no pvp
at all, ---- though there are clan wars and contests for those who want
them.
anyway, I can recommend this one. The url is http://www.warriors2.com/
Beware the grue!
Dark.
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