Oh yes, and can you give me some guidance offlist as to how tp program the
Wii in vb.net?
----- Original Message -----
From: "Ken" <[email protected]>
To: "Che" <[email protected]>; "Gamers Discussion list"
<[email protected]>
Sent: Wednesday, February 11, 2009 12:47 AM
Subject: Re: [Audyssey] What language for gaming? Was:Re: dark
roomandprogramming for Wiimotes
All right, you've won me over I think. I just got quite miffed when the
upgrade program produced so many errors in Enemy Attack. My goodness, can
you imagine how that would play on the wii?
Anyway, I'll look into it for sure and start writing again. My brother
broke my last computer and, until I get it integrated with the new one, I
cannot continue with Wrecking Ball, though I may have put the source for
Air Hockey up on my site, I can't remember--unless there is a way to
decompile the exe file?
I think that both Enemy Attack and Wrecking ball will both be great Wii
games. For Enemy attack I'll use the sensor bar for aiming, and since
only two or three enemy will be coming at you at once it won't be hard to
point and shoot--just like using the mouse. Oh I can't wait to start
programming. My only obstacle now is getting a bluetooth adapter and stack
that will connect the Wiimotes to the PC--I've heard of many troubles in
that regard, and that only the Tashiba Blue Solleil works, and that it's a
30-day trial.
Anyway, back to gaming!
----- Original Message -----
From: "Che" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 10, 2009 6:06 PM
Subject: [Audyssey] What language for gaming? Was:Re: dark room
andprogramming for Wiimotes
Hi Ken,
Not sure what you mean by vb .net express looked a mass of confusion .
Are you referring to the IDE? If so, it takes a bit of time to get used
to, but once you do, you will really appreciate the power and abilities
it offers you.
As for programming any halfway serious audio game, I've looked at a bit
of java code, and I'd say visual basic is more or less on level ground
with it in terms of difficulty to program, which in my opinion isn't that
hard.
When I started out in 2005 looking to get into it, I looked long and
hard at several options. I thought about C#, but I can do the exact same
things without having to warp my brain around there weird syntax and use
of odd symbols. Before you C coders out there get bent out of shape, I
want you to know I don't care what language you use, same as I don't care
what kind of computer you use, for me whatever gets the job done with
minimal fuss is what I am going to use, and for me that was vb .net
express. I'm not putting down C# or any other language, and if I were
doing graphics intensive stuff, I probably would have gone with C# or
something similar.
I've done about all you can imagine an audio game could use, from
joystick inputs, to full featured online play with virtually no lag. All
this was done with visual basic .net.
The single exception to this is force feedback, which I was not able to
put into rail racer, which chapped my stick, and perhaps is fixed by now.
I am about to release my second and third commercial games in the last
two years, all three of which were built on visual basic, and with
virtually no programming experience 4 years ago to speak of.
I can't give a higher reccomendation than that for anyone looking to
program audio games for the blind.
It has taken a lot of time and tenacity, but as the old saying goes,
nothing worth doing comes easy.
I encourage you to take another look at vb .net, lord knows we need all
the good accessible developers out there we can get, and in my humble
opinion I think java is going to leave you lacking in the end.
Later,
Che
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