Hi Che, I'll check out bioshock.
out of interest, what exactly is the Homeworld game you mention? a text game
you mention? I'm always up for a good scifi game even if it isn't precisely
what I'm looking for, I'll certainly have fun figuring it out and exploring
all the options, ---- assuming of course the game is in a playable medium.
Beware the Grue!
Dark.
----- Original Message -----
From: "Che" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 05, 2009 3:04 AM
Subject: Re: [Audyssey] Scifi exploration online game?
One game that came out a little while back you might be interested in
reading about is Bioshock. From what I've red, the execution of the story
line isn't too bad, but the concept is really quite an eyebrow raiser.
No need to give a rundown here of it, plenty can be found with good old
google about the game.
If you've ever read Ayn Rand's Atlas Shrugged, you'll know where the seed
for this one came from.
As far as science fiction games go, my favorite was Homeworld, one of
those games that sticks with you a long time after you finish it, and one
with an interesting setup overall.
Later,
Che
----- Original Message -----
From: "tim kilgore`" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 03, 2009 3:17 PM
Subject: Re: [Audyssey] Scifi exploration online game?
Love ta' ead it.
Tim
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 03, 2009 1:31 PM
Subject: Re: [Audyssey] Scifi exploration online game?
Hi tim.
Unfortunately, personal circumstances have made writing anything for me
incredibly difficult recently (one reason I'm now doing my phd part
time).
I've been writing poetry, but that's not really in the same order, ----
though i must admit one very nice chap does want to include some of my
poems in a collection he's looking at putting together for publication.
I am however hopefully sorting things out now, and am actually working
on a fun litle fantasy story at the moment, just to get my hand back in.
I fully intend to get it finishedin the next few days, sinse I really
want to get back to serious writing and this is a nice way to start.
i'd actually appreciate it if people wanted to read it when it's
done, ---- which i'm hoping won't be long at all.
Beware the Grue!
Dark.
----- Original Message -----
From: "tim kilgore`" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 03, 2009 6:28 PM
Subject: Re: [Audyssey] Scifi exploration online game?
Hey dark, do you have any stuff you've written for people to read?
Tim
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 03, 2009 9:50 AM
Subject: Re: [Audyssey] Scifi exploration online game?
Agreed Tom. A well written standardized dungeon crawl, ---- as in
Eamon can be a fun litle diversion, but for a true exploration setting
I deffinately want more background and detail. I think many writers,
(particularly of pvp heavy grinders), have been very lazy in just
snipping superficial elements from tolkeen without actually writing
any propper details of the world's overall plot, how the adventure
figures into things, or what races actually are.
Once again though Sryth, Arborell (where there's even an entire
gamebook, and upcoming series playing as a non human race), and the
Lone wolf series have all done this very well.
But world building in scifi is something we've just not seen yet.
Strictly speaking, the final fantasy games, ----- particularly later
entries in the series are actually much closer to scifi than
traditional sf, sinse the world, technology and history is very much
magitech, ---- magic, robots, airshipsand weapons ranging from
firearms through swords to lasers.
this was one reason my first big writing project was a novelization of
the Ps1 rpg Xenogears, that I found the world so intreaguing.
Again though, this is a style of world and game we've just not seen
done in text, ---- other than a few hints in lone wolf.
I'd personally be more in favor of a freshly created world for the
game than using an existing one. Much as I'm a fan of Doctor who,
Startrek etc (and rapidly becoming a bigger fan of the starwars
universe), imho discovery of the world itself and it's races is one of
the most fun elements of a game. That's why i love the background
entries in Sryth.
On the other hand, in a pre-done world, you do have the fun of
exploring locations such as the jedi temple or ds9 yourself, with your
own character, rather than just having to sit back and watch or read
about them.
Personally, if it was me I'd be more in favour of a unique game
world, ---- but again, i'm not the one doing the programming, and
it's just a difference of style I think.
Btw, i am at the moment planning a gamebook for the june Arborell
competition. I have a section plan, plopt and unique setting myself
fixed, and it's only necessary now to write in the actual adventure
pages (which to me is the fun bit), ---- which will probably be my
contribution to world building games I think.
Beware the Grue!
Dark.
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