I'm afraid tom, I find the vigilence of the game people rather worryingly
realistic. Afterall, Paramount won't be bothered by lots of fans producing
their own startrek programs, but that's not the same for game developers
when their are lots of great programmers out there doing things on the
internet.
i heard about one Dev working on a freeware engine to create Metroid type
games (sadly graphical ones).
it wasn't even metroid, it was just heavily based on metroid mechanics with
his own sorce code, ---- though admittedly he had used graphics from the
original Nes metroid game.
one day he logued onto the site where he was storing everything to find that
Nintendo had contacted his web host, had his entire storage space purge and
whacked him with a cease and desist order without a by your leave, ----- and
that wasn't even a vaguely commercial project!
needless to say, said dev was rather upset.
Speaking of your platformer Tom, I do have one question.
While I understand your renaming the game, level design I believe isn't
copywrite at all. therefore, while on the one hand I'm rather looking
forward to seeing what devious level creations and traps you can come up
with, I'll be rather sorry to see the old levels unused after all your hard
work.
I was wondering therefore if you considdered something like releasing the
final betas of the old levels, ---- the ones with the Mota name, characters
and music, as an expantion pack.
i only ask because I was playing them on my laptop before transferring them
across to my desktop, and frankly having a great time with them.
that way, at least some of all the hard work you put in on those rather fun
levels won't be waisted, ----- even if we do have to say goodbye to panama
Jo.
beware the Grue!
dark.
---
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