well each ship will have its own bridge, etc
I have heaps of sfx, and since we are not just doing trek here and its only 
trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, 
etc.
At 09:04 a.m. 22/02/2008, you wrote:
>Hi Josh,
>In fact, on the current version of my web site the name of Star Trek has 
>been dropped from the game. Future builds of STFC will be only known as 
>Final Conflict, but it it will still probably Star Trek based or at 
>least Star Trek-like.
>In the next versions I plan to have you command a entire fleet of mixed 
>classes of ships from Constitution class ships from the Kirk era all the 
>way up to the powerful Sovereign-Class cruisers from the Star Trek 
>movies 8, 9, and 10.
>So in this new version you might have a mixed fleet of Constitution era 
>ships, Excelcior-class ships from the Excelsior era, the 
>Ambassador-Class ships, the Galaxy-Class, Sovereign-Class, 
>Defiant-class, and may be an Intrepid ship or two.
>Each ship would have its advantages and disadvantages. The 
>Intrepid-class ships like voyager have extremely good warp technology, 
>and has the fastest rated speeds on Federation record, but are less 
>armored and carry less firepower into battle than other classes. The 
>Defiant-Class is smaller than most ships but is a small armored ship 
>with cloaking and stealth technology, and can deliver quite  a heavy 
>punch. The Sovereign-Class after the battle in First Contact is the 
>front line battleship in the Federation fleet because of its good 
>armored hull design, heavy  firepower, but is slower than other classes. 
>The Constitution-class and Excelcior-classes were great for their day, 
>but there is still enough of them around to use as inexpensive ships to 
>fill in odd jobs for the Federation, or to fill in the ranks of a fleet 
>in the time of war.
>To be able to build new and more advanced classes you might have to have 
>a few research bases constructed to pay for research into phaser 
>technology, warp technology, torpedo technology, cloaking technology, 
>armor technology, or whatever.
>The cool thing about the way i am doing this we could even think of 
>concept ship classes such as a Sovereign-Class cruiser with a built in 
>cloak. That would be wicked as heck.
>
>
>
>josh wrote:
>> hey thomas,
>> ok how about this for the star trek game. just drop the star trek off of the 
>> title. just call it final conflict. and then do like you're gunna do with 
>> tomb-hunter, just give us krappy sounds in the original game, and then add a 
>> sound pack. see then you can kind of sneak around the copyrights but still 
>> give us a cool game to play.
>>
>> Josh
>>   
>
>
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