Naturally.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Valiant (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, January 25, 2008 9:33 AM
Subject: Re: [Audyssey] Megaman clone was Robot games


> Hi.Grins, make sure the voice can be understood.
> ----- Original Message ----- 
> From: "Bryan" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, January 18, 2008 10:19 PM
> Subject: Re: [Audyssey] Megaman clone was Robot games
>
>
>> If you needed help with voice clips and things as I said earlier I'd be
>> happy to help with that part once you got to that point. I've got a lot 
>> of
>> the Sapi voices you mentioned and it'd be no trouble at all to create the
>> clips using Text Aloud. That'd take some of the work off your shoulders
>> right there. In fact when I was toying with my Metroid clone idea I
>> actually
>> created some miniature descriptions of some of the upgrades using AT&T
>> Crystal and NeoSpeach Kate. Come to think of it some of the Cepstral
>> voices
>> might work for that as well. Give Amy a little bit of a robotic reverb 
>> and
>> you get a pretty neat effect.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Friday, January 18, 2008 8:08 PM
>> Subject: [Audyssey] Megaman clone was Robot games
>>
>>
>>> Hi Bryan,
>>> Yeah, I've always wanted to play an accessible game similar to Megaman.
>>> Fortunately, the Monte game engine itself is getting pretty stable with
>>> Beta 9, and after Monte is released I think it would be a bit of a shame
>>> not to use the existing engine to produce a couple of other
>>> side-scrollers like Megaman which could be easily designed on the Monte
>>> engine with a few changes here and there.
>>> I would say once the engine reaches 1.0 I could ave a new game done with
>>> the existing engine with in six months since all I would need do is
>>> create the new levels, add the new weapons, and modify the monster
>>> classes to support snipers, combat droids, bosses, and robot tanks, and
>>> other enemies from the Megaman universe with different names of course.
>>>
>>> Bryan wrote:
>>>> I'd love an audio Megaman style game. I thought about designing one 
>>>> with
>>>> AGM
>>>> but due to the seemingly unresolvable sound issues and the lack of
>>>> support
>>>> from the community let alone the devs I was fored to abandon all my AGM
>>>> projects. Otherwise I might have considered it, although with AGM's
>>>> other
>>>> limitations it would probably have been only a very basic style game.
>>>> But
>>>> I've reently gotten more into the older Megaman games, moreso than I 
>>>> was
>>>> when they were originally released, and I've often thought a game of
>>>> that
>>>> genre would be neat.
>>>> Time is an illusion, lunchtime doubly so.
>>>>
>>>
>>>
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>>
>>
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>
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