Hi Ari, The game I was mentioning is Termite Torpedo and is available through American Printing House for the Blind. The reason I don't favor the game is it is very simplistic. More what I would consider a childrens game than a game for adults or serious hard core gamers. However, I have always had high standards for games, and am hard to please. The kinds of games that I get really interested in is games with some complexity in them like Sound RTS where you have to manage everything from paying your army, aquiring enough food to support that army, and pay for upgrades and new buildings to better equip and support that army. Galaxy Civilization is another game I really really dig for the same reason. If I am not playing the entire civilization theme games I go for FPS games like Tomb Raider, Jedi Knight, etc that has puzzle solving balanced with intense action and drama to keep you going until the credits scroll. That to me is a good game. So you can see where I am coming from when I am disappointed by seeing sighted game developers writing a game like Termite Torpedo. The game is ok, but nothing for me to write home about. I just felt, maybe just me only, that the game was targeting someone of low inteligence or was designed to target blind children rather than blind adults with commercial quality game taistes. Whichever it was I felt that the game wasn't designed to be played by a blind gamer who wants more out of accessible game developers than word puzzles, card games, and so on. In fact, the lack of my kind of games was why I got into writing games in the first place. When I was losing my sight I realised commercial game developers were not going to make their games accessible. When I discovered the accessible games market via the Audyssey magazine around 98 or 99 I was disappointed that our comunity wasn't actively trying to make 3D FPS games and other games I was use to playing for the PC. Those old Audyssey mags I was reading were talking about text adventures etc and I was so turned off with accessible gaming until GMA released Lonewolf and Shades of Doom which all comes back to the original issue that accessible games are not equal to sighted games. That brings us right back to the original issue of this thread that it is hard for blind gamers, using accessible games, to attract a sighted player to play with them. The lack of graphics is certainly a factor, but for me it was the lack of features, lack of familiarity, and lack of meeting commercial standards I was expecting to find. For example, the Jedi Knight games had full featured cut scenes, and they were in true 3D worlds. You would have to jump or use an elevator to get to another floor with in the game level. You could cross bridges or jump off of them to get back down to the main floor etc. Then, after playing all that to find out that the blind games didn't have anything like that is quite a disappointment from someone formally sighted turned blind.
ari wrote: > Hi Thomas, > What game is this that you're talking about where you thought it wasn't > developed properly and why? I've never heard of this torpedo game? > Ari > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
