Hi Ari,
The game I was mentioning is Termite Torpedo and is available through 
American Printing House for the Blind. The reason I don't favor the game 
is it is very simplistic. More what I would consider a childrens game 
than a game for adults or serious hard core gamers. However, I have 
always had high standards for games, and am hard to please.
The kinds of games that I get really interested in is games with some 
complexity in them like Sound RTS where you have to manage everything 
from paying your army, aquiring enough food to support that army, and 
pay for upgrades and new buildings to better equip and support that 
army. Galaxy Civilization is another game I really really dig for the 
same reason.
If I am not playing the entire civilization theme games I go for FPS 
games like Tomb Raider, Jedi Knight, etc that has puzzle solving 
balanced with intense action and drama to keep you going until the 
credits scroll.  That to me is a good game.
So you can see where I am coming from when I am disappointed by seeing 
sighted game developers writing a game like Termite Torpedo. The game is 
ok, but nothing for me to write home about. I just felt, maybe just me 
only, that the game was targeting someone of low inteligence or was 
designed to target blind children rather than blind adults with 
commercial quality game taistes. Whichever it was I felt that the game 
wasn't designed to be played by a blind gamer who wants more out of 
accessible game developers than word puzzles, card games, and so on.
In fact, the lack of my kind of games was why I got into writing games 
in the first place. When I was losing my sight I realised commercial 
game developers were not going to make their games accessible. When I 
discovered the accessible games market via the Audyssey magazine around 
98 or 99 I was disappointed that our comunity wasn't actively trying to 
make 3D FPS games and other games I was use to playing for the PC. Those 
old Audyssey mags I was reading were talking about text adventures etc 
and I was so turned off with accessible gaming until GMA released 
Lonewolf and Shades of Doom which all comes back to the original issue 
that accessible games are not equal to sighted games.
That brings us right back to the original issue of this thread that it 
is hard for blind gamers, using accessible games, to attract a sighted 
player to play with them. The lack of graphics is certainly a factor, 
but for me it was the lack of features, lack of familiarity, and lack of 
meeting commercial standards I was expecting to find.
For example, the Jedi Knight games had full featured cut scenes, and 
they were in true 3D worlds. You would have to jump or use an elevator 
to get to another  floor with in the game level. You could cross bridges 
or jump off of them to get back down to the main floor etc. Then, after 
playing all that to find out that the blind games didn't have anything 
like that is quite a disappointment from someone formally sighted turned 
blind.

ari wrote:
> Hi Thomas,
> What game is this that you're talking about where you thought it wasn't 
> developed properly and why? I've never heard of this torpedo game?
> Ari 
>
>
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