Hey tom, why not have, at the end of the level, a combo lock in which you 
have to put in some numbers in a certain order.  Said numbers would be 
collected through the particular level along with whatever else that needs 
to be collected.

Tim
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, January 18, 2008 7:59 PM
Subject: Re: [Audyssey] tomb raider


> Hi Will,
> Yes, that is certainly my aim. Right now the question of how much it is
> like the original depends largely on what language and APIs I build the
> game with. The version I am working on currently written in .Net is
> quite a bit like the original, because DirectX does an excellent job of
> rendering the world in virtual 3D audio. I'm currently researching the
> possability of porting it to Java for multiplatform support, but I am
> uncertain how much of the 3D Audio support will be the same. Java's
> javax.sound.sampled library seams to be primative for my uses and I
> might have to use OpenAL through the Java JOAL library to get the same
> or similar 3D Audio support.
> Anyway, no matter which language I end up using for the final release
> and APIs I still want to have Lara climbing ropes, jumping across lava
> pits, jumping up to pull switches, etc all like the original games.
> In fact, a true 3D environment is one of the elements that makes TR very
> fun to play. A 3D game offers a completely different element of strategy
> and opertunities which I will explain.
> For example, in Tomb Raider 1 there is a room Lara has to pass through
> that is filled with three wolves in it. If you attack them on their
> level they will pounce on Lara and she will be dead meet unless you have
> something like the Uzi in hand. If you only have Lara's  pistil you get
> when beginning the game, a very wimpy weapon, you could climb up onto
> the wooden crosswalk above the room, look down, and sniper attack the
> wolves from above.
> That said, there may be some elements of the TR games that will be a
> real witch to make accessible. Here is one example for you to illistrate
> what I mean.
> In TR 6, Angel  of Darkness, Lara enters an ancient tomb called the Hall
> of Seasons. Behind each of the stone doors are rooms that are each
> almost like minilevels in themselves. One of the rooms is filled with
> lava. The objective is to collect the fire crystal, but to do that Lara
> has to jump around on little stones or pieces of ground sticking up out
> of the lava all at weird angles and locations. What makes it really hard
> is after Lara jumps off a stone it sinks into the lava and can not be
> used again to get back to the main door. You end up having to figure out
> a patern to get to the fire crystal, and then plot a safe course back to
> the door.
> TR 4, Last Revelation, has a similar challange on level 3 that would be
> difficult to make accessible. To get through the exit gate Lara has to
> solve the combination that unlocks the door. To do this Lara has to jump
> on specific stones with pictures on them in a specific order. Every time
> she lands on a correct one one of the torches on the wall lights. When
> all the torches are lit Lara can open the gate. If you screw it up the
> torches will go out, and you have to double back to a room where you can
> reset the combination by pulling a chain guarded by a big ugly mummy.
> So while I think I can make a version 90% true to the original games
> there are some things I will have to either leave out or change in
> someway to make them more accessible like fixing stones in one place or
> come up with an easier more accessible way to unlock a certain door etc.
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to