Hey tom, why not have, at the end of the level, a combo lock in which you have to put in some numbers in a certain order. Said numbers would be collected through the particular level along with whatever else that needs to be collected.
Tim ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, January 18, 2008 7:59 PM Subject: Re: [Audyssey] tomb raider > Hi Will, > Yes, that is certainly my aim. Right now the question of how much it is > like the original depends largely on what language and APIs I build the > game with. The version I am working on currently written in .Net is > quite a bit like the original, because DirectX does an excellent job of > rendering the world in virtual 3D audio. I'm currently researching the > possability of porting it to Java for multiplatform support, but I am > uncertain how much of the 3D Audio support will be the same. Java's > javax.sound.sampled library seams to be primative for my uses and I > might have to use OpenAL through the Java JOAL library to get the same > or similar 3D Audio support. > Anyway, no matter which language I end up using for the final release > and APIs I still want to have Lara climbing ropes, jumping across lava > pits, jumping up to pull switches, etc all like the original games. > In fact, a true 3D environment is one of the elements that makes TR very > fun to play. A 3D game offers a completely different element of strategy > and opertunities which I will explain. > For example, in Tomb Raider 1 there is a room Lara has to pass through > that is filled with three wolves in it. If you attack them on their > level they will pounce on Lara and she will be dead meet unless you have > something like the Uzi in hand. If you only have Lara's pistil you get > when beginning the game, a very wimpy weapon, you could climb up onto > the wooden crosswalk above the room, look down, and sniper attack the > wolves from above. > That said, there may be some elements of the TR games that will be a > real witch to make accessible. Here is one example for you to illistrate > what I mean. > In TR 6, Angel of Darkness, Lara enters an ancient tomb called the Hall > of Seasons. Behind each of the stone doors are rooms that are each > almost like minilevels in themselves. One of the rooms is filled with > lava. The objective is to collect the fire crystal, but to do that Lara > has to jump around on little stones or pieces of ground sticking up out > of the lava all at weird angles and locations. What makes it really hard > is after Lara jumps off a stone it sinks into the lava and can not be > used again to get back to the main door. You end up having to figure out > a patern to get to the fire crystal, and then plot a safe course back to > the door. > TR 4, Last Revelation, has a similar challange on level 3 that would be > difficult to make accessible. To get through the exit gate Lara has to > solve the combination that unlocks the door. To do this Lara has to jump > on specific stones with pictures on them in a specific order. Every time > she lands on a correct one one of the torches on the wall lights. When > all the torches are lit Lara can open the gate. If you screw it up the > torches will go out, and you have to double back to a room where you can > reset the combination by pulling a chain guarded by a big ugly mummy. > So while I think I can make a version 90% true to the original games > there are some things I will have to either leave out or change in > someway to make them more accessible like fixing stones in one place or > come up with an easier more accessible way to unlock a certain door etc. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
