I have sfx, loads of em.
heaps in fact and music to.
I can probably help in the contributions, so long as we use the 
shaned usagames server for the standard things.
Unless you want to use another one.
At 07:13 a.m. 5/10/2007, you wrote:

>Hi Shaun and Hunter,
>Correct. The old trailer of Jedi strike is no longer available from USA
>Games, because the game no longer is anything like that old trailer. In
>many ways I am still drafting the games story line.
>I've actually deleted and rewrote portions of the game from scratch
>twice, and still don't have a clear vision of what the game will be
>like. What I plan to do when I actually have time on my hands to devote
>to it is start over fresh and begin with writing the games story line,
>figure out who the major characters are, and then figure out what
>sounds, effects, music, etc I need to make it happen.
>Now, this would be simplified if I used an existing story line and
>characters such as the famous Jedi Knight  series. Jedi Knight II, for
>example, I am real familiar with just because I always had a thing for
>Mara Jade's  character, and enjoyed playing her roll  in the game. If
>you aren't familiar with Jedi Knight II Mysteries of the Sith here is
>the basic plot.
>The game starts out with little plot with the Empire sending forces to
>attack Altyr V, a New Republic outpost, and Kyle Katern and Mara Jade
>are sent to stop the Imperial attack and escape in a shuttle found in
>the North hanger.
>Well, after you escape you  follow Kyles trail a little while as he
>investigates an Imperial starbase built in anasteroid. Before leaving he
>has to take the base out of action.
>In level 4 we come back to Mara's quest who is looking for a mysterious
>new Sith lord who is apparently aiding the Empire. She Basically,
>battles some stormies, probe droids, dianogas, and she then goes to a
>kantina in level 6 or so.
>She is looking for one of Carde's former associates, and ends up
>battling it out with some smugglers and pirates.
>By level 7 or 8 she gets captured by Ca'pa the Hut, and the level starts
>out locked in a cell. Your job is to figure out how to get Mara out of
>her cell, all by the force of course, kill the gamorian guard in hand to
>hand fighting, and before she can get to her light saber take on a
>legendary sized rancor. Who wants to eat Mara. Basically force blind,
>distract, whatever you have to get passed him, get to the weapons room,
>get your saber, go back and cut the ugly brute down.
>Anyway, after you escape Ca'pa's palace you are on a cruiser which gets
>attacked by Imperial forces. Now, Mara is placed in the roll of stopping
>another Imperial attack, and quite apparently these troopers are
>following her around the game trying to take  her out. Not that it does
>them much good.
>By level 9 Mara shows up in an Imperial city, and there is some lame
>battles. Not much plot here either, but good fighting.
>By level 10 the plot begins to glew together. Mara finds herself in a
>swamp, and finds Kyle's shuttle from level 1 in the swamp. "Hmmm... What
>is Kyle doing here?"
>Well, if you find the secret door hidden in the cave out walks a clone
>of Mara Jade all mean and filled with the dark side  of the force.
>She'll try anything to kill you including force distruction, force
>blinding, force lightning, and is a real mean broad.
>After you kill the clone and enter the cave proper you will have to face
>an army of dark side zombies which have force powers of their own. If
>you make it to the main chamber you discover, gasp, Kyle, Mara's former
>friend, is the new Sith lord. If you choose to battle to the death with
>him he will rip you a new one.
>
>shaun everiss wrote:
> > I don't know there was an old one but it was real crappy, maily
> > because it was a semi alpha of an alpha, and then things are
> > changed  and such and I have no idea whats up.
> > At 01:39 p.m. 4/10/2007, you wrote:
> >
> >
> >> Whear can I get a trailer of Star Wars Jedi Strike?
> >>
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