hey guys,

This cops game sounds like it'll be a really good windows game when it comes 
out. I'm looking forward to seeing it when it's done probably in 2 years or 
so.

Josh

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Josh" <[EMAIL PROTECTED]>
Sent: Wednesday, September 12, 2007 7:07 AM
Subject: Olds and news about the cops game


> Hi Josh,
> Here are the instructions from my  original Cops 98 DOS game:
> Drive your Police car through the city chasing bad guys!
> Can you catch them before they leave town?
> Fight urban traffic, old ladies crossing the road, and many other
> nuisances, wile the crooks try to run away.
>
> Each game is played by one player at a time.
> In order to play a game you use the arrow keys to steer your Police
> car through the county of Middlesex.
> The objective in the game is to catch the robbers before they run
> out of town.
> This may be difficult at first because of lack of knowledge of the
> streets and locations on the map.
> You always start a game in the parking lot of the Middlesex Police
> Station in the center of the map.
>
> Police car controls:
> You can use the following keys to control your Police car.
> Up arrow moves the car forward one block.
> Left or right arrow turns the car to face left or right.
> Down arrow or s key turns the siren on or off.
> Space bar honks the car horn to try to clear your way through traffic.
> H key tells in what compass direction the car is facing.
> F1 gives you a help screen.
> F2 adjusts your sound settings.
> F3 toggles x y position on and off.
> Escape key quits the game.
>
>
> Siren:
> The use of your siren will speed you to the robbers.
> But when you get close to them they will hear it and start running away 
> from you.
>
> Robber report:
> You will get occasional robber reports from your dispatcher.
> These reports are from witnesses and they can sometimes be wrong.
>
> Permitted blocks:
> Your Police car can travel on any road in either direction, and can
> make u turns at will.
> You can also travel anywhere on parking lots and parks.
> You cannot drive across county lines, or through buildings!
> During traffic jams you are stuck.  Using the siren and horn will
> help clear a way for you.  While you are in traffic you can not
> move or turn.
>
> Map Coordinates:
> For those who wish to know exactly where you are, you can hit the
> f3 key to turn on speaking map coordinates.
> The map is a fifty block square. Your location will be given in x
> and y map coordinates. 1 x 1 y is the north west corner of the map.
> The x number tells you how far east or west you are, with west
> starting at 1.  The y number tells you how far north or south you
> are, with north starting at 1.
> It might be helpful to plot your location on a
> grid.  You can get brailled graph paper to help with this.
>
> Streets:
> There is a plan to the naming of the streets and avenues.
> The avenues start with First Avenue traveling horizontally at the
> north or top of the map, while the last avenue south is Seventeenth
> Avenue at the bottom.
> The streets are named after states in alphabetical order.
> They travel north and south with Alaska the farthest west and
> Maryland being the farthest east.
> Like any old city there are a few streets that do not fit this
> pattern.
>
> Once you get to know where the streets and locations are, you will
> be able to head in the correct direction at the beginning of the
> game or know how far the crooks are from you.
>
>
> Now Phil:
> For the windows version I am planning to include an entire police station 
> and target range.
> Wow that sounds like Grisly Gulch!
> But when you get a crime in progress you walk to your car, get in and 
> drive to the location where you get out and hunt them down on foot.
> When you find them you can confront them and depending on who they are 
> they will surrender, or fight back.
> Of course they may decide to get into their car and drive away in which 
> case you may have to stop their car by any means.
>
> I was hoping to start working on this game by now but development on a 
> Sarah update has taken longer than I planned.
> Phil
> [EMAIL PROTECTED]
>
> ----- Original Message ----- 
> From: "Josh" <[EMAIL PROTECTED]>
> To: "Phil Vlasak" <[EMAIL PROTECTED]>
> Sent: Tuesday, September 11, 2007 11:53 PM
> Subject: Re: [Audyssey] any night football and other games
>
>
>> Hi,
>>
>> I don't remember the cops game. Could you refresh my memory as to what it 
>> was about?
>>
>> Josh
>>
>> email: [EMAIL PROTECTED]
>> msn: [EMAIL PROTECTED]
>> AOL: kutztownstudent
>> skype: jkenn337
>>
>> ----- Original Message ----- 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
>> <[email protected]>
>> Sent: Tuesday, September 11, 2007 11:37 PM
>> Subject: Re: [Audyssey] any night football and other games
>>
>>
>>> Hi Josh,
>>> As I worked on those DOS games I can tell you that there are no plans 
>>> for Any Night Football, but I am going to be working on a combination 
>>> Cops and Shoot windows game.
>>> I hope to make windows versions of other PCS games too like Breakout and 
>>> Snipe.
>>> Phil
>>>
>>> ----- Original Message ----- 
>>> From: "Josh" <[EMAIL PROTECTED]>
>>> To: "gamers discussion list" <[email protected]>
>>> Sent: Tuesday, September 11, 2007 11:02 PM
>>> Subject: [Audyssey] any night football and other games
>>>
>>>
>>>> Hi,
>>>>
>>>> Does anybody remember the any-night football for DOS? Is there a 
>>>> windows
>>>> version of it? also what about the cops game for DOS and shoot97? Are 
>>>> there
>>>> plans to make windows versions of those games?
>>>>
>>>> Josh
>>>>
>>>> email: [EMAIL PROTECTED]
>>>> msn: [EMAIL PROTECTED]
>>>> AOL: kutztownstudent
>>>> skype: jkenn337
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ [email protected]
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>>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>
> 


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