Hiya,
    Well, from what I can see, I'm forced to conclude it must be as you say, 
at least for now.  There is little in the way of keyboard shortcuts to move, 
though every other dialogue in the game just works.  It's a little 
frustrating.  I can't find the so-called warp points that I'm supposed to 
find.  I've toggled on the option for warp point names.
    If it helps any, I've contacted the developer about this issue and hope 
to hear back soon.  I wager they'll be surprised, eh?
Thanks much,
Zack.
s
----- Original Message ----- 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, July 07, 2007 11:15 AM
Subject: Re: [Audyssey] Space Empires III


> I'm wondering if this'd be anything like warcraft games, where there's 
> tons
> of keyboard shortcuts for sellecting units and such, but there's no way to
> place your building locations or move your units.
> ----- Original Message ----- 
> From: "Zachary Kline" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, July 07, 2007 10:36 AM
> Subject: [Audyssey] Space Empires III
>
>
>> Hiya,
>>    This is one of those games which is accessible mostly by complete
>> surprise.  It's the shareware title Space Empires III, created by 
>> Malfador
>> Machinations.  This is a turn-based strategist's dream--complete with 
>> ship
>> design, planets, colonization, AI, etc.
>>    I have found almost every component of the game to be quite 
>> accessible,
>> because of the standard and mostly standard Windows controls it uses. 
>> The
>> mouse cursor is essential, because you need it to explore dialogues and
>> read reports in a meaningful way.  But it works, folks!  Most of it
>> anyway--I've asked them about movement and the like, but I really don't
>> see a reason that shouldn't work, too.
>> The URL for download is:
>> http://www.malfador.com/
>>>From there, you can find Space Empires III--though I've not looked at the
>>>others in the series as extensively yet.
>>    Anybody have any thoughts on this game?
>> Thanks much,
>> Zack.
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>
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