Why even have cracks?  I would not even have them.  To me, they are totally 
useless.  If someone were to even ask me for a crack, with no hesitation, I 
would let the software developer know who asked me.  I refuse to assist 
anyone in ripping a developer off, and I refuse to assist in the cutting of 
the throats of the blind gaming market by decreasing what little income 
developers receive to further their source of funds to develop new games for 
us or to remain in business.  If they go out of business, it only hurts all 
of us, and I am a part of "us".  I also refuse to be a criminal by assisting 
in theft.  Now, isn't it a shame that I don't have an opinion on software 
piracy?  (grin)
--
If guns cause crime, then pencils cause misspelled words.
----- Original Message ----- 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, June 01, 2007 8:34 AM
Subject: Re: [Audyssey] Piracy of accessible software


>I know (I've bunches of cracks myself). But hey, who is interested in
> cracking audiogames? I suppose we don't have brilliant crackers in our
> market.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, June 01, 2007 5:31 AM
> Subject: Re: [Audyssey] Piracy of accessible software
>
>
> Hi Davy,
> It is not as simple to say, "make your game more secure," and believe
> that is the answer. The truth is no method yet devised by better
> programmers and well funded programmers than I is absolutely uncrackable.
> For example product keys in general can be cracked with a product key
> generator. Even if the product key is based on a hardware ID like
> processor a bright cracker can in theory write his own key gen to
> generate a key based on individual hardware IDs just like the developer.
> One thing to keep in mind here is there are very good product key
> registration programs out there, but not a single one is known to be
> 100% reliable.
>
>
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>
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> 



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