My god, that is huge! I've calculated a price of $20 US for my upcoming game 
(which is still some sort of a secret) and I thought about 50 games if I 
were lucky... That way I could easily bring up the money for my domain name 
and extra bandwidth. The thing is that I do all the developing because it's 
something I'm interested in, not because I'd like to have more money. But 
with your message in mind, I'll definitely not release it for free. And as a 
little disclaimer: yes, I know that I'm not such a famous developer and thus 
my sales won't be amazingly hihg, but whatever, it's still way more than I 
need to break even.

Thanks for sharing this quite confidential information!
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, May 25, 2007 12:31 AM
Subject: Re: [Audyssey] About the audiogames market was: Piracy of 
accessible software


Hi Davy,
We actually had this discussion a while back on the agdev-discussion
list. After comparing records the maximum number of customers by any one
company was somewhere around 2000 customers. However, most companies
sell to a much smaller market.
    USA Raceway and Montezuma's Revenge when they were still being
developed by James North had around 125 to 150 pre-orders each. With an
initial income around $5000 each.
I haven't been around long enough to give you a final score, but this
should give you an idea of what is out there.
Certainly, noone writing accessible games isgoing to get ritch. You
would be lucky if you could buy very much on the income, but it does
help pay bills, get a new computer, etc.



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