hi in some ways i agree with michael but thomases idea sound awsome it means you'd fine the game extremely tough, that's what we want, right? not a game where we go bang bang bang, inished, lol, we want one that will last a while and take a while to master and counquer will
On 17 Apr 2007, at 12:29, Michael Feir wrote: > That's far too capricious, Tom. Randomly getting killed through no > fault of > your own isn't fun. It's stupid. There should be a basic amount of > guaranteed time to cross those platforms before they disappear. The > point of > those in the game was to get used to their pattern of appearing and > disappearing and then picking your moment to rush across. The > original game > wouldn't have gained its popularity if people were just arbitrarily > killed > like that. It was all about actual skill, speed and coordination. > There can > certainly be randomness in the game but it should be randomness > which one > can contend with. You might, for instance have monsters show up at > different > points but have one or two extra weapons around people could > collect and > keep in order to have them on hand later. Encouraging prudence is > fine. > Discouraging putting in effort by completely unfairly killing you > isn't. If > you had the platforms stay in place for, as an example, three > seconds plus > up to one to three extra seconds, you could count on at least three > seconds > to rush across. Your decision would then be how early to jump past > a given > point. If you mis-judged things in that situation, that would at > least be > reasonable. You would learn to do tings more conservatively next time. > Ketting killed because a platform just randomly disappeared before > you had > the slightest ghost of a chance to make sensible use of it is just > not where > it's at. > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Tuesday, April 17, 2007 2:45 AM > Subject: Re: [Audyssey] question about the vanishing platforms in > monti > > >> Hi Nicol, >> The vanishing platforms are floating metalic platforms that randomly >> vanish and reappear in Montezuma's Revenge. They typically appear >> hovering over fire pits, large drop offs, lava pits, etc that are to >> large to jump across. You need them to cross some areas, but it >> can be >> tricky. >> For example, say you are walking and suddenly there is a huge dropoff >> between two ledges. You can not jump it, and a platform appears above >> you and off to your left. You need to jump up and on to the >> platform and >> cross it before it vanishes again. If it vanishes while you are on it >> you will fall to your death. If you can do it in time no problem. >> If you >> can't then it is tough to get across. >> As I mentioned earlier they are random. One time they may appear and >> last for 8 seconds. Another time appear and vanish in 2 seconds. You >> never know when they will appear or vanish on you. >> There is another trap in the game that also is random and cycles >> allowing you to pass or accidently get nailed by it. >> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You >> can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You > can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
