hi

in some ways i agree with michael but thomases idea sound awsome it  
means you'd fine the game extremely tough, that's what we want,  
right? not a game where we go bang bang bang, inished, lol, we want  
one that will last a while and take a while to master and counquer
will

On 17 Apr 2007, at 12:29, Michael Feir wrote:

> That's far too capricious, Tom. Randomly getting killed through no  
> fault of
> your own isn't fun. It's stupid. There should be a basic amount of
> guaranteed time to cross those platforms before they disappear. The  
> point of
> those in the game was to get used to their pattern of appearing and
> disappearing and then picking your moment to rush across. The  
> original game
> wouldn't have gained its popularity if people were just arbitrarily  
> killed
> like that. It was all about actual skill, speed and coordination.  
> There can
> certainly be randomness in the game but it should be randomness  
> which one
> can contend with. You might, for instance have monsters show up at  
> different
> points but have one or two extra weapons around people could  
> collect and
> keep in order to have them on hand later. Encouraging prudence is  
> fine.
> Discouraging putting in effort by completely unfairly killing you  
> isn't. If
> you had the platforms stay in place for, as an example, three  
> seconds plus
> up to one to three extra seconds, you could count on at least three  
> seconds
> to rush across. Your decision would then be how early to jump past  
> a given
> point. If you mis-judged things in that situation, that would at  
> least be
> reasonable. You would learn to do tings more conservatively next time.
> Ketting killed because a platform just randomly disappeared before  
> you had
> the slightest ghost of a chance to make sensible use of it is just  
> not where
> it's at.
>
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, April 17, 2007 2:45 AM
> Subject: Re: [Audyssey] question about the vanishing platforms in  
> monti
>
>
>> Hi Nicol,
>> The vanishing platforms are floating metalic platforms that randomly
>> vanish and reappear in Montezuma's  Revenge. They typically appear
>> hovering over fire pits, large drop offs, lava pits, etc that are to
>> large to jump across. You need them to cross some areas, but it  
>> can be
>> tricky.
>> For example, say you are walking and suddenly there is a huge dropoff
>> between two ledges. You can not jump it, and a platform appears above
>> you and off to your left. You need to jump up and on to the  
>> platform and
>> cross it before it vanishes again. If it vanishes while you are on it
>> you will fall to your death. If you can do it in time no problem.  
>> If you
>> can't then it is tough to get across.
>> As I mentioned earlier they are random. One time they may appear and
>> last for 8 seconds. Another time appear and vanish in 2 seconds. You
>> never know when they will appear or vanish on you.
>> There is another trap in the game that also is random and cycles
>> allowing you to pass or accidently get nailed by it.
>>
>>
>>
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>
>
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