Hi Damien.

I've sent you the Sg suggestions off list, hope that's okay.

Personally, I'm really looking forward to Bomb blaster, and whatever you do 
with Savage Gambit. I can't say I'm quite as inthusiastic about Jfw hangman, 
sinse it strikes me that Jim kitchen's Hangman is already pretty 
comprehensive, ----- though of course new twists on old games are always 
possible (look at Judgement Day), and anyway I'm probably biased because I'm 
a Hal user.

good luck with everything though.

all the best,

Dark.
----- Original Message ----- 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 11, 2007 1:14 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> the games aren't being hosted yet until i have made the changes i'd like 
> to
> make for them, and the suggestions of my fellow gamers.
> there are a few projects i have been asked or given permission to continue
> with, one of them being samuel proulx's jfw hangman.
>
> regards,
>
> damien
>
>
>
>
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, April 11, 2007 12:03 PM
> Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
>
>
>> Hi Damian.
>>
>> Wow! so your now in charge of Savage gambit and Savage gambit redemption?
>> cool!
>>
>> You seem like quite a busy chap with this and bomb blaster on the go.
>>
>> Here's a couple of my thoughts about the game.
>>
>> While i certainly enjoyed the concept and execution of the game, i did
>> find
>> it rather easy once I'd memorized the punches and counters, a bit like
>> boppit with slightly more switches to pull.
>>
>> Stil, this might have just been me.
>>
>> if you wanted to muck about with the game mechanics, you could considder
>> customizing the enemies a bit, giving them special moves and counters 
>> with
>> their own audio for instance, if they block a certain number of punches
>> they
>> get to taunt you and perform special moves, which you must avoide based 
>> on
>> guess work, experience and knolige of the boxer's body. For instance, one
>> of
>> the big heavy enemies could yell "heads up" as he attempts to perform a
>> symbols move on the sides of your head, which you must obviously duck to
>> avoid.
>>
>> On a basic level, you might also considder varying the rythm of the
>> punches,
>> sinse one reason i found the game so easy is that the enemies blows came
>> in
>> such a rythm.
>>
>> Statistics and a way to check them might be good as well, sinse often I
>> found myself plugging away at the enemy trying to decide if i was 
>> actually
>> damaging them or not. Along this line you might also include some jim
>> training type games which you could do to increase your own boxer's
>> stats, ----- though obviously this would mean loads of extra programming.
>>
>> Also, more audio would deffinately be good, ----- such as taunts by the
>> opponents before the match. I very much got the impression from the 
>> manual
>> that the opponents did have very individualized personalities, but sinse
>> all
>> you heard of this was their pre-match laugh, it didn't really come 
>> across.
>>
>> In the same way, different arenas in different locations with different
>> background audio would be nice, apart from the traditional boxing ring
>> with
>> the crowd. Sinse the Savage Gambit is obviously quite a shady and violent
>> tournament, you could have places like illegal dodgy bars, underground
>> martial arts arenas, or mafia controled factories (yes! I'm a
>> streetfighter
>> fan, it shows doesn't it).
>>
>> Obviously Bomb blaster is the major project your working on at the 
>> moment,
>> and I know some of these changes would take a lot of time and effort to
>> put
>> into the game, but sinse you asked suggestions I thought I'd give a few.
>>
>> Btw, you say your now hosting the game? Perhaps if you sent Phil and
>> Richard
>> the appropriate Url, they could put up a link to it on Pcs games and
>> audiogames.net respectively.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
>> -----
>>
>>
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>
>
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