Hi Damien. I've sent you the Sg suggestions off list, hope that's okay.
Personally, I'm really looking forward to Bomb blaster, and whatever you do with Savage Gambit. I can't say I'm quite as inthusiastic about Jfw hangman, sinse it strikes me that Jim kitchen's Hangman is already pretty comprehensive, ----- though of course new twists on old games are always possible (look at Judgement Day), and anyway I'm probably biased because I'm a Hal user. good luck with everything though. all the best, Dark. ----- Original Message ----- From: "damien c. sadler - head of x-sight interactive" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, April 11, 2007 1:14 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? > the games aren't being hosted yet until i have made the changes i'd like > to > make for them, and the suggestions of my fellow gamers. > there are a few projects i have been asked or given permission to continue > with, one of them being samuel proulx's jfw hangman. > > regards, > > damien > > > > > ----- Original Message ----- > From: "Dark" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Wednesday, April 11, 2007 12:03 PM > Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? > > >> Hi Damian. >> >> Wow! so your now in charge of Savage gambit and Savage gambit redemption? >> cool! >> >> You seem like quite a busy chap with this and bomb blaster on the go. >> >> Here's a couple of my thoughts about the game. >> >> While i certainly enjoyed the concept and execution of the game, i did >> find >> it rather easy once I'd memorized the punches and counters, a bit like >> boppit with slightly more switches to pull. >> >> Stil, this might have just been me. >> >> if you wanted to muck about with the game mechanics, you could considder >> customizing the enemies a bit, giving them special moves and counters >> with >> their own audio for instance, if they block a certain number of punches >> they >> get to taunt you and perform special moves, which you must avoide based >> on >> guess work, experience and knolige of the boxer's body. For instance, one >> of >> the big heavy enemies could yell "heads up" as he attempts to perform a >> symbols move on the sides of your head, which you must obviously duck to >> avoid. >> >> On a basic level, you might also considder varying the rythm of the >> punches, >> sinse one reason i found the game so easy is that the enemies blows came >> in >> such a rythm. >> >> Statistics and a way to check them might be good as well, sinse often I >> found myself plugging away at the enemy trying to decide if i was >> actually >> damaging them or not. Along this line you might also include some jim >> training type games which you could do to increase your own boxer's >> stats, ----- though obviously this would mean loads of extra programming. >> >> Also, more audio would deffinately be good, ----- such as taunts by the >> opponents before the match. I very much got the impression from the >> manual >> that the opponents did have very individualized personalities, but sinse >> all >> you heard of this was their pre-match laugh, it didn't really come >> across. >> >> In the same way, different arenas in different locations with different >> background audio would be nice, apart from the traditional boxing ring >> with >> the crowd. Sinse the Savage Gambit is obviously quite a shady and violent >> tournament, you could have places like illegal dodgy bars, underground >> martial arts arenas, or mafia controled factories (yes! I'm a >> streetfighter >> fan, it shows doesn't it). >> >> Obviously Bomb blaster is the major project your working on at the >> moment, >> and I know some of these changes would take a lot of time and effort to >> put >> into the game, but sinse you asked suggestions I thought I'd give a few. >> >> Btw, you say your now hosting the game? Perhaps if you sent Phil and >> Richard >> the appropriate Url, they could put up a link to it on Pcs games and >> audiogames.net respectively. >> >> Beware the Grue! >> >> Dark. >> >> >> ----- >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
