Hmm tried posting a reply but it was bounced. oops forgot to trim. Anyhow, I 
think it's about time we had some accessible games that can compete with the 
mainstream market. This game sounds like it's gonna be one of these games, 
and that's why I made the suggestion of destroying certain things. In some 
of the sighted games you have options to help out people, or destroy 
everything and have the cops after you. I don't know why that would be so 
difficult to implement. if you meant game complexity, the harder the better.



-------------

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----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, April 09, 2007 3:13 PM
Subject: Re: [Audyssey] bomb blaster then?


> yaay, smash a wall.
> I like that idea, smash everything in your path.
> At 12:46 a.m. 10/04/2007, you wrote:
>>that would make it less interesting.
>>
>>for example, you want to smash a guard with your hammer, it wouldn't work.
>>it'd be also challenging to smash the guard without things being near you,
>>otherwise you smash whatever it is, or if you're near a wall, either the
>>wall or you can get destroyed.
>>
>>regards,
>>
>>damien
>>
>>
>>
>>
>>----- Original Message ----- 
>>From: "Yohandy" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <[email protected]>
>>Sent: Monday, April 09, 2007 1:24 PM
>>Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>> How about chosing a path? like good or evil? If you're good, you keep
>>> things
>>> from being destroyed, but if you're evil, you blow up everything and 
>>> kill
>>> innocent bystanders and the like.


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