Hmm, suggestions.
missions, will we have a storyline.
Could be cool to have a military sim.
Hmm, what about disarming bombs, and picking them up, using them as grenades or 
something, blowing up stuff.
What about having a baseball bat in the game, big, heavy metal club.
smaaaaash.
At 04:47 a.m. 9/04/2007, you wrote:
>i'm always looking for suggestions, and if there are anything you want in 
>this game then just tell me. at the moment, it is rooms and buildings, each 
>filled with stacks of bombs, machines, alarms, guards, and special items.
>you can use any special item on anything, meaning that weapons are picked up 
>are regarded as special items. the only items that are not considered 
>special items are those you already come equipped with, which are an item 
>detector, and obviously, your body. your body can be used for normal real 
>life purposes, such as walking, fighting and opening doors. most special and 
>standard items will have hotkeys so you will rarely even need to go into 
>your inventory.
>the object is to disarm bombs, deactivate the machines that run them, fight 
>the guards who watch over some of them, run from or destroy alarms that will 
>alert the guards if you stay around them while they're shrieking or ringing 
>at you, open, close, lock, unlock, or if you're getting so frustrated 
>because you can't find a key, smash up doors, and deal with timewasters such 
>as mobile phone calls, radio communication, giving explanations to the 
>owners or workers if there are any in a specific building, buying items from 
>the store, and having to do various other normal day-to-day things, but 
>making certain to be quick about them, as some of these bombs could go off 
>at any time.
>as one bomb goes off you will lose some of your points, the more money you 
>end with the more points you get, the more health also, the quicker time you 
>did it, the more buildings remain unharmed, score depends on those sorts of 
>factors.
>it is my plans to run contests through this game, and build a 
>contest-checking system and giving you the option of entering contests, 
>where you can play in various strategies, like fastest person to get 
>through, person with more money, sound contests, person with lowest score, 
>highest cheater, things like that.
>
>if there are any suggestions about what further developments (fun, 
>challenging, interesting) i could put on it, do let me know. and yes, i do 
>plan to have the popular cheats and easter eggs in there too.
>
>regards,
>
>damien
>
>
>----- Original Message ----- 
>From: "Dark" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Sunday, April 08, 2007 5:26 PM
>Subject: Re: [Audyssey] bomb blaster then?
>
>
>> Well, it was more a question rather than a suggestion.
>>
>> Obviously bomb blaster will be a very different game from Monti, with a
>> completely different atmosphere and emphasis, however I was only thinking 
>> of
>> some fairly generic game mechanics and behaviours,  which exist in many 
>> main
>> stream 2D platform games, ----- but thus far Monti is the ony one to
>> impliment them in audio that I know about, which Imho is a shame.
>>
>> However as I said, I'd love to see more complex audio 2D platform games,
>> with multiple levels, ladders etc, like audio Donkey Kong or Audio 
>> original
>> Mega man for example
>>
>> Of course though, it's your game, and you might have other (and most
>> probably better), thoughts about where it might go, ---- as I said, it was
>> more a question than anything else.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
>> ----- Original Message ----- 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, April 08, 2007 5:02 PM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>>i could make it if you want, but for obvious reasons i can't make it too
>>> much like monty.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Sunday, April 08, 2007 4:27 PM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Well cool!
>>>>
>>>> I'd certainly like to see more multi-level 2D games, and as you 
>>>> mentioned
>>>> earlier that Bomb blaster has doors and multiple floors to the 
>>>> buildings,
>>>> I'd guess it is one. Does it have platform jumping and or ladders like
>>>> Monti?
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>>
>>>> -----
>>>>
>>>>
>>>> _______________________________________________
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>>>> any subscription changes via the web.
>>>
>>>
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>>
>>
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>
>
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