Hi Damian.

As Phil says, it all depends upon the complexity of the game, especially if 
it's 3D and involves targiting and the like or many different types of 
enemy.

I'd stil personally advise keeping it minimal though even in these cases so 
there is stil a surprise and exploration element. I thought the menue in 
Sarah was absolutely perfect, sinse it gave you all the tools you need to 
start the game and not get confused, but there is stil more than enough to 
discover for yourself, even for a game exploration nut like me.

Btw Damian, I'd be highly interested in beta testing work on bomb blaster if 
you'd like (the game certainly sounds fun).

Of course, I'm sure lots of other people here would be interested in 
applying for positions on the beta team as well, so it'll all depend upon 
how you decide to handle beta tester applications etc.

Beware the Grue!

Dark.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, April 08, 2007 1:10 PM
Subject: [Audyssey] bomb blaster then?


> i've been following this list's opinions on learn game sounds menus then. 
> do you think i should put any sort of learn game sounds in bomb blaster? 
> currently there isn't one but if people want it it's easily added, but 
> through my understanding on what i've just read people aren't really 
> bothered about such a menu.
>
> regards,
>
> damien
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