USA Games News

4/5/2007

by Thomas Ward.

Introduction

Greetings gamers,
In this issue of the USA Games News we have some good news for those 
awaiting Montezuma's Revenge and Raceway as well as some breaking news 
about STFC.
Unfortunately, at this time we don't have any release dates scheduled 
for any of our projects, and simply put they are ready to be downloaded 
when they are ready. I've put several hours into these games already, 
but all to often day to day life interferes with my quality free time to 
work on these games. So please bare with us as all of us working on 
these projects have lives outside programming games.
Anyway, let's take a good look at what is happening.

Montezuma's Revenge

Not long ago we announced our desire to make Montezuma's Revenge as 
close to the original classic game as possible without too many outside 
changes. For the most part that project has been going well, and is for 
the most part successful. That said we don't want our readers thinking 
this version is 100% exactly like the original. There are still some 
miner changes left  in the game which we felt would make the game more 
interesting or challenging.
For example, in the original Montezuma's Revenge game you could not 
restore your health with potions. If you came into contact with a skull, 
snake, or spider you lost one of your lives, and that was it. We felt 
this was slightly too difficult soully based on audio so we decided that 
potions should remain in the game to make it somewhat easier to beat the 
levels.
In the original game there were actually very few different kinds of 
traps. you had drop offs, vanishing platforms,  burning ropes, 
forcefields, and of course several monsters. In the end I felt this made 
the newer audio version slightly boring so while I kept the layout of 
the levels and basic traps true to the original game as best as possible 
I took the liberty to add a few extra traps such as walls of fire, pits 
of lava, rolling boulders, etc to make things interesting and slightly 
more challenging. I simply added them in to rooms that you have to pass 
through, and would otherwise be totally empty.
On the other hand this version of Montezuma's Revenge is more like the 
classic game than different. The layouts are very similar to the classic 
game now, and most of the monsters, keys, gems, swords, etc appear in 
the proper places according to the map I was given of the levels. Also 
since I am basing this on the classic game there are allot more monsters 
per level than previously played against. In level 1 alone there are 
eight  skulls, two snakes, and one spider to avoid or battle to the 
death. In addition traps include two vanishing platforms, two burning 
ropes, a wall of fire, and a force field just to give you an idea of the 
kinds of traps you must avoid to finish the level.
for obvious reasons I don't want to discuss later levels, but they get 
slightly more harder than that, and there are more traps and monsters 
you must deal with in higher levels.
In summary I think Montezuma's Revenge is going to be a great success in 
bringing the side-scroller genre of game to the audio games community. 
Super Liam was a great start, but Montezuma's Revenge will go all the 
way of representing a true side-scroller in all it's glory to this 
community.
As always stay in touch with this list or visit our web site to get the 
latest news releases.

Star Trek: the  Final Conflict

For us at USA Games development has officially has closed on STFC 1.0, 
and we are looking at a 2.0 release sometime in 2008 or 2009. However, 
thanks to some outside help STFC 1.0 may be getting a multilingual version.
A few weeks ago we were approached by some interested parties in 
producing a Portuguese version of STFC 1.0. They will be recording the 
Portuguese translations for us, and once completed we will test it, pack 
it, and then make it available to the public when it becomes available.

USA Raceway

All of us at USA Games know the anticipation and expectations for USA 
Raceway. Fortunately, we have a little braking news for you racers out 
there.
A few days ago I was searching for some high quality and realistic 
racing effects, and I managed to find some that where not to expensive 
to obtain. I've been editing them and dropping them into the USA Raceway 
audio directory, and the game is really starting to sound good and 
professionally done. The ccroud ambiance is crystal clear  and high 
quality, the weather effects I have obtained  sound extremely good, and 
the car sounds are very quite realistic. I have three different effects 
for your racer for low gear, medium, and high gear, start and idle 
noises, and ssqueeling tires. All which are quite acceptable to me.
I've also located some good commentary to put in to the game which will 
announce things like wrecks, major laps,  announcements to slow for pit 
row, which car is the leader, etc. Bottom line I can't imagine this game 
getting any better.
Now, I would like to write a very special message to all of you who 
prepaid for Raceway when this game was still under the control of ESP 
and later Alchemy. I'm about to say this with very good reason as there 
are some who may have doubts about the quality of the workmanship of 
Raceway.
When James North created Raceway it didn't really have any true Nascar 
type theme to it, and I took his over all drafts and notes to be more of 
a generic racing game. I think his game would have been good, but not of 
the same quality and same direction we are taking  Raceway.
As it happens as of this date we have scrapped all effects, source, and 
notes related to the original ESP Raceway game and have decided to write 
Raceway in our own way. We have decided that Raceway should be based on 
a pro racing theme with pro racing tracks, rules, scoring, etc. To be 
like very great Nascar games such as Nascar Thunder without infringing 
upon to many copyrights as possible.
Since Nascar and many track names are copyrighted material we have 
decided to side step that by calling the company USA Racing, tracks are 
based on real existing tracks with different names, and the championship 
cup is the USA Cup. In all other respects this game is pro Nascar 
without the real names and trade marks being used.
So we understand your frustration at the delays on this game, but we 
think in the end it will all be worth it.



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