Hi, Oops, one slight error. I said x= y coordinate when I meant x = x coordinate. I also might want to add I am assuming 0 is the bottom of your map, the South poll, the closest to you and some higher number, say 100, is the North poll. 0 is your West boundry, and 100 is your East boundry. 0 is the floor and 100 is the ceiling. You can of course change those values, but that is an example of how I figured this calculation.
Thomas Ward wrote: > Hi Jim, > Sure. I have worked up a simple trig formula that will do the job for > you assuming your needs are relatively simple. > > The following trig formula assumes 0 is the top of your circle and 180 > is the bottom. That means 0 is do North, 180 is south, 0 is strait up, > and 180 is strait down. As you move cclock wize it addes one degree > until you reach360 which is also do North or the top of your circle. > > Calculation variables. > > h = horizontal angle > s = speed > t = time > v = virtical angle > x = y coordinate > y = y coordinate > z = y coordinate > > Math formula. > > x += s*Sin((h*PI)/180)*t > y += s*Cos((h*PI)/180)*t > z += s*Cos((v*PI)/180)*t > > Jim Kitchen wrote: > >> Hey Thomas or anyone >> >> Do you happen to have the math formula to keep track of an object in motion >> in a 3d grid. In star mule I have the formula to calculate the distance >> between objects in a 3d grid, but I could really use the formula for an >> object in motion. >> >> Thank you to anyone that might be Abel to help. >> >> BFN >> >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
