thanks
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, March 17, 2007 9:29 PM
Subject: Re: [Audyssey] Sarah help


> Hi Jamie,
> All the broom cupboards are on the south edge of the castle with the door
> north, so if you are inside go north then go to the center of the door and
> hit enter.
> I think the room is 8 steps so take 4 east or west.
> Phil
>
> ----- Original Message ----- 
> From: "anduril" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, March 17, 2007 3:48 PM
> Subject: Re: [Audyssey] Sarah help
>
>
>> hi on the first floor there is a broom cobard i am locked in can't find a
>> door and there is a rocketin it
>>
>> ----- Original Message ----- 
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Saturday, March 17, 2007 11:05 AM
>> Subject: [Audyssey] Sarah help
>>
>>
>>> Nope, I'm not reporting a bug. Actually I could use some hints. In my
>>> traels throughout the castle I've managed to discover a few more of the
>>> items needed to complete the first chapter, but nowhere, and I mean
>>> nowhere, have I managed to discover the all-important Time Turner.
>>> There's
>>> nothing more frustrating than finding all those items and then, for
>>> whatever reason, having to quit without being able to save. So if
>>> anyone's
>>> found the TIme Turner and is willing to offer a hint or two as to its
>>> whereabouts, I'd appreciate it. I also wouldn't say no to a pointer on
>>> how
>>> to distract Filch so I can get the Marauders' Map without seeing the 
>>> Game
>>> Over screen first. Hmmm, could that be a bug? Even after the game ends
>>> and
>>> you select to play the game and the difficulty level you were playing 
>>> on,
>>> you still retain whatever items you found in the last game. Was that
>>> intended or is that a bug? Anyway, as for Filch I've tried using the
>>> Invisibility CLoak, but I suppose it doesn't stop you being solid. Hmmm,
>>> maybe I should try firing off a stunner right after opening the door? 
>>> But
>>> anyway, thaks in advance for any help. I'll say this much, the game's
>>> been
>>> great so far.
>>> It ain't pretty when the pretty leaves you with no place to go.
>>> J.D. Fortune, Pretty Vegas
>>> _______________________________________________
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>>>
>>>
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>>>
>>
>>
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>
>
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