Hi gamehork. I'd prefur you keep it simple. ie you create rooms like in audiogame maker. You could do it via a text paser so long as the language you make was easy enough for all to understand. At 08:24 a.m. 7/02/2007, you wrote: >Hello all, > >I'm gamehawk and I'm new to the mailing list. I'm not blind, but I love >audio games (making and playing them). I've developed a small adventure >called Murder in Magenta: > >http://forum.audiogames.net/viewtopic.php?id=1095 > >That's not why I'm here though. I'm think about making a tool for audio >gamers to develop Choose-Your-Own-Adventure games without programming. >Before I do, there are two areas I want to pursue. The first one involves a >fledged out audio interface for creating the games, but it would be harder >to do (I think for both me and the game creators). I was thinking about >people using Notepad to author text files for individual rooms and linking >it all up with another text file. My program then could parse this and you >could play the game. This also would cut down on the size of games >produced. Which idea do you guys like better? > >Cheers, > >gamehawk > >_________________________________________________________________ >Laugh, share and connect with Windows Live Messenger >http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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