Hi gamehork.
I'd prefur you keep it simple.
ie you create rooms like in audiogame maker.
You could do it via a text paser so long as the language you make was easy 
enough for all to understand.
At 08:24 a.m. 7/02/2007, you wrote:
>Hello all,
>
>I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love 
>audio games (making and playing them).  I've developed a small adventure 
>called Murder in Magenta:
>
>http://forum.audiogames.net/viewtopic.php?id=1095
>
>That's not why I'm here though.  I'm think about making a tool for audio 
>gamers to develop Choose-Your-Own-Adventure games without programming.  
>Before I do, there are two areas I want to pursue.  The first one involves a 
>fledged out audio interface for creating the games, but it would be harder 
>to do (I think for both me and the game creators).  I was thinking about 
>people using Notepad to author text files for individual rooms and linking 
>it all up with another text file.  My program then could parse this and you 
>could play the game.  This also would cut down on the size of games 
>produced.  Which idea do you guys like better?
>
>Cheers,
>
>gamehawk
>
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