On further consideration, I think the game voices are good as they are, since 
that gives the game the time, in which it is, but the menu, I wish that could 
be faster.

Sent from my iPhone 5S

> On 21 May 2016, at 11:28 pm, Shaun Everiss <sm.ever...@gmail.com> wrote:
> 
> Well just for interest I did send a message to see if voice could be put up, 
> but you do realise if its to fast or to slow its going to suffer in quality.
> Fact is I think full audio voice is better than synth.
> Where synth voice would be usefull is if its say an online endless game like 
> a mud or where you would want to make random events, but anything fixed well.
> 
> 
> 
>> On 21/05/2016 9:32 p.m., rajmund wrote:
>> hello,
>> I guess the speech is a personal thing, although I have VO on 100%, so that 
>> might explain it. I agree, the intro can be tedious, but if you leave the 
>> app open, it's fine.
>> PS. Found your name in the credits...
>> 
>> Sent from my iPhone 5S
>> 
>>> On 21 May 2016, at 8:52 am, Shaun Everiss <sm.ever...@gmail.com> wrote:
>>> 
>>> Hi all
>>> I never asked on here exactly because I was not sure if it would take off 
>>> especially since the audiogames forum seems to have got up to 25 posts on 
>>> the subject but then it never went any further.
>>> Applevis has several comments.
>>> However its on here so fine.
>>> As of this time I am the official sonnar rep on here and anything else that 
>>> this thing is discussed on.
>>> I am not the main dev or ceo but I have tested the games since they started.
>>> The official or unofficial comment thread to check out is at
>>> http://www.applevis.com/apps/ios/games/audio-game-hub#comment-form
>>> I had someone ask about using game centre for things.
>>> I will give the same answer as I did yesterday, this is a cross platform 
>>> game.
>>> You guys or those that know using anything uniquely identifyed with a 
>>> particular platform is hmmm just not happening.
>>> You are the first that has mentioned the voice being to slow, I myself have 
>>> no issue with it.
>>> Some mentioned tutorial being a bit babyish but that was designed for all 
>>> to play so its the way it is for a reason.
>>> If you want us to use voiceover for any reason, its not happening.
>>> Every platform has a turn off accessibility mode message on it.
>>> One thing I'd like is a way to skip the intro but thats not a big issue.
>>> I guess off the top of my brain I can ask sonnar if they can impliment a 
>>> feature in the options to speed up the voice these are all recorded though, 
>>> never the less if the unity engine can have the voices spead up or down for 
>>> those preffs well maybe.
>>> Who else is having the issue of a to slow voice.
>>> We had one saying about the tutorial, one more about gamecentre etc, etc.
>>> Thing is we are a small startup company, and right now we are implimenting 
>>> funding programs and the like as we are short of funds.
>>> Thing is right now no huge features but I will see what I can do.
>>> If it can be done quickly then it will be done.
>>> On that note, if you are from new zealand we are looking for more local 
>>> testers.
>>> In fact we are looking for more testers of our stuff period.
>>> If you are interested, email me off list and I will give you the address to 
>>> go to,.
>>> I will be posting this on applevis to so if you are on there you will get a 
>>> double notification.
>>> Secondly since there has been some interest shown on here I will start 
>>> posting updates on here, however they will appear on applevis first so.
>>> We have a pr event for potential funders or universities this monday, one 
>>> of our funders is interested in further sponsorship of us.
>>> We intend to increase the number of games to 10.
>>> Currently I am troubleshooting a bug with one of the games on the pc.
>>> www.audiogamehub.com is where you can get the stuff for pc directly or 
>>> other platforms.
>>> There is also a contact page if you contact them and mention my name and 
>>> that you want to test that would improve my reputation some what.
>>> We are also looking for sources to post to, right now, I would really like 
>>> a place where the android build is being discussed since I am lacking that 
>>> information.
>>> If anyone wants to contact me well you know who to call.
>>> For those of you on the audiogames forum, exactly why are you guys not 
>>> replying on the new releases room is that we are not posting much 
>>> constantly.
>>> I'd idealy like some way to keep track of things, I know traffic is low 
>>> however.
>>> I have stopped short of making a thread on general because I am unsure if 
>>> anyone would post.
>>> Right now local testers are what we need, ie if you live in nz but anyone 
>>> can test.
>>> Going to post at apple vis this info to.
>>> Anyway thats my speel, you may now bombard my inbox with all your quearies.
>>> The only rule I have is no platform spaciffic questions.
>>> Remember this is a multiplatform thing.
>>> Now if you just happen to have a development library that can do all 
>>> features and its like on all platforms and its like doesn't cost that much 
>>> them well.
>>> 
>>> 
>>> 
>>> 
>>>> On 21/05/2016 1:02 a.m., rajmund wrote:
>>>> hello,
>>>> It said to turn off voice over, but even if I don't, it works for me. 
>>>> Their audio is too slow, I'd rather use VO.
>>>> 
>>>> Sent from my iPhone 5S
>>>> 
>>>>> On 20 May 2016, at 1:57 pm, Jacob Kruger <ja...@blindza.co.za> wrote:
>>>>> 
>>>>> On the android platform, the audio games hub package has spoken/audio 
>>>>> instructions that worked perfectly well enough for me - it tells you when 
>>>>> to turn off talkback, and has interactive tutorials for both the main 
>>>>> part of the interface, as well as for each of the games, so, it seemed 
>>>>> pretty much perfect to me, on it's own.
>>>>> 
>>>>> Jacob Kruger
>>>>> Blind Biker
>>>>> Skype: BlindZA
>>>>> "Resistance is futile, acceptance is versatile"
>>>>> 
>>>>> ----- Original Message ----- From: "rajmund" <brajmund2...@gmail.com>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: 20 May, 2016 2:51 PM
>>>>> Subject: Re: [Audyssey] audioGames hub
>>>>> 
>>>>> 
>>>>>> Hello,
>>>>>> I have, on IOS. Any opinions, or help needed? I'll watch this topic, and 
>>>>>> chime in, if I find something interesting.
>>>>>> 
>>>>>> Sent from my iPhone 5S
>>>>>> 
>>>>>>> On 11 May 2016, at 3:12 am, Josh Kennedy <joshknnd1...@gmail.com> wrote:
>>>>>>> 
>>>>>>> hi
>>>>>>> 
>>>>>>> has anyone played the games on audio-games-hub for iPhone and android? 
>>>>>>> they have archery, hunt, slot machines, and more.
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> --
>>>>>>> sent from mozilla thunderbird
>>>>>>> 
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