The problem with most card games is that they're intrinsically multiplayer
affairs, so games like heroes of the multiverse as far as I know work very
much by having multiple players.
I don't know if there is anything single player on Ios which works by card
game mechanics for generation, though it'd be very possible.
The torchlight random adventure system over at http://www.arborell.com/ is
however probably something like what I was thinking, that uses a pack of 40
or so cards for the rooms with modifications by rolls on dice tables for
encountering monsters etc, though because the gm is primarily a gamebook
author, the system is mostly intended to be printed out and played and is
thus limited in terms of how many cards and how much on a table is needed to
generate the dungeon.
it is possible to play the initiatial torchlight game using tables and dice
and an xl sheet as a map of the dungeon, though the gm of arborell has
worked on some other smaller games which have changed things a little which
don't have the access fixes involved, however I could imagine a game created
using the same sort of mechanics as arborell does, though able to use more
complex maths being on a computer, eg, percentile roles for gaining skills
and things rather than basic add point dice ones.
Hth.
All the best,
Dark.
----- Original Message -----
From: "Marty Schultz" <ma...@kidfriendlysoftware.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 18, 2016 11:07 PM
Subject: Re: [Audyssey] why i build the games the way I do
I would attempt an RPG based around a card game, if someone could point me
to one. More often than not, I search for either programming code for an
existing game, or for extremely detailed instructions, and then rewrite the
entire thing for the iphone.
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