Besides that, having the game on the iPhone means that I have the game almost 
anywhere. No one really developed for mac, and only a few develop for PC, 
compared to the ones that have accessible games on iOS.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 13, 2016, at 2:57 PM, brennenki...@gmail.com wrote:
> 
> To me if I ever playing RPG game I really would like to play something a 
> little less start than a lot of the RPG games that you see out there today
> 
> Sent from my iPhone
> 
>> On Apr 13, 2016, at 1:04 PM, dark <d...@xgam.org> wrote:
>> 
>> Hi Charlse.
>> 
>> I really don't see what is wrong with complex rpg games on the iPhone? look 
>> at king of dragon pass. True, casual games to whip a device out of your 
>> pocket and play are good, and there are plenty of good examples of such, 
>> however just because a device can! be a portable games playing device 
>> doesn't mean you can't use it at home, several days I've spent on Kodp, 
>> adventure to fate  and some of the choiceofgames interactive stories 
>> definitely show that.
>> 
>> All the best,
>> 
>> Dark.
>> ----- Original Message ----- From: "Charles Rivard" <wee1s...@fidnet.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, April 13, 2016 5:40 PM
>> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
>> 
>> 
>>> For me, lengthy and complex role playing games are not for the iPhone. The 
>>> games that I would prefer are usually games that I must react to action or 
>>> use dice to score, or something along that nature.  A game such as chess or 
>>> checkers will work well, too, although I have to have a separate board for 
>>> scoping out my next move.  I find it very difficult to explore a board 
>>> using speech only.  I very much prefer to look at the whole board without 
>>> having to memorize where the pieces are.  Arcade games work well on an 
>>> iDevice, as well as a game in which you drive a vehicle on tracks.
>>> 
>>> I have seen books of instructions for Dungeons and Dragons and other such 
>>> games, and they! are! huge!!  There is no way that I'm going to remember 
>>> all of those rules, and games for iDevices work best if they don't require 
>>> months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
>>> either a few minutes or a few hours, and ther is an end to each game.  In 
>>> an RPG, it takes forever, if there is even a victor.  I think it is a 
>>> personal opinion, but I just don't think that an RPG is best suited for 
>>> iDevice gaming.  Sports games or arcade games, and dice competition games 
>>> such as Dice World, or even sound oriented adventure games are more suited 
>>> for them.
>>> 
>>> 
>>> 
>>> 
>>> If you think you're finished, you! really! are! finished!!
>>> -----Original Message----- From: dark
>>> Sent: Wednesday, April 13, 2016 9:34 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Why I build the games as I do
>>> 
>>> @Marty, Blind people don't like rpgs? not true.
>>> 
>>> Go and check audiogames.net and observe the amount of people who reply to
>>> rpg related topics, or indeed post a topic and ask. I suspect the
>>> information you got from that statement was from a local focus group, ie,
>>> society or association for the blind. Unfortunately, such places tend to
>>> have a generally older population who are primarily interested in
>>> traditional type games, however for younger gamers (and indeed those more
>>> likely to own Ios devices), something a little more modern and complex would
>>> appeal more, indeed part of the problem with audiogames development is that
>>> there is a large amount of traditional games available and not so much that
>>> is none traditional, ie, I can think of about 8 versions of blackjack over
>>> the years, but not one single version of a modern fantasy board game like
>>> Talisman, much less a ccg, collectable card game.
>>> 
>>> 
>>> I'll also add that rpgs don't need to be as complex as the games produced by
>>> companies like namco and squaresoft. dungeons and dragons do very well with
>>> basic mechanics, indeed most of what an rpg does mechanically can be
>>> represented by dice rolls and risk assessments, the one difference is that
>>> you have story and atmosphere added to that, as well as player progression
>>> over time.
>>> 
>>> You might begin therefore by adapting some of the multiplayer fantasy themed
>>> card and board games for Ios, games like heroes of the multiverse or
>>> talisman, or creating your own along similar lines if copywrite is an issue.
>>> These would be mechanically similar to games like roadtrip, hearts or dice
>>> poker, just with more text involved, eg, a player would encounter a monster
>>> with a description of it's stats and be required to roll dice for combat, or
>>> a player would encounter a magical object card and decide whether to take it
>>> with them or not.
>>> 
>>> While I do enjoy the games in the collection thus far, I am a little sorry
>>> none are games intended for longer or more complex play. There's nothing
>>> wrong with a game of hearts, blackjack  etc or a quick arcade game, however
>>> unfortunately there has already been a lot of that sort of thing produced,
>>> indeed I do wonder if some people are taking the attitude "well there are
>>> several versions of hearts for pc, why should I pay to have one on my
>>> Iphone?"
>>> 
>>> this isn't meant as an attack, as I said I enjoy the games for what they
>>> are, it just saddens me to see developers now producing exactly the same
>>> sorts of games we were seeing in the community 10 years ago, especially with
>>> the greater distribution and easier development inherent on Ios, indeed it's
>>> a little ironic that with one exception all of the more complex games we've
>>> seen recently for Pc or Ios have been games produced by sighted developers
>>> who have accidently created accessible games, or have included access
>>> requests in games that are %80 accessible such as adventure to fate, where
>>> as games produced with the express intention of writing games for blind
>>> people have intended to be simpler.
>>> 
>>> This isn't to say "where's audio final fantasy", only that some change and
>>> advancement would be nice, especially if kidfriendly software are doing so
>>> well as a company.
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> 
>>> 
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