Hi all, I'm developing an audio game using BGT. Since it doesn't support 3D audio, I'm splitting each sound up into 4 mono files (one left, one right, one inverted left, and one inverted right). So, my questions are:
1. Do any of you know the correct mathematical calculation for volume and pan to make transitioning between these four files realistic? 2. Since code is only ever executed one line at a time, is there a way to ensure that the files are perfectly in sync with one another when starting playback on them? 3. Which is the better format to use for said sounds, as far as synchronization issues are concerned? Wav or ogg? Thanks in advance for any feedback. Regards, Gavin --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
