WEll you could make some treasures in certain rooms near torches not make sounds. For example in james North's version there was a room full of about 8 gems but you couldn't know that they were there unless you've been there with a torch. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, January 21, 2007 1:31 AM Subject: Re: [Audyssey] monty trailer
> Hi Phil, > Yeah, again that is possible, but I am not sure if it is practical long > term. I am sure there are plenty of users who haven't played MR at all, > and some of the first rooms have treasure items,and no torch. > It is something I will put in my bag of wish list items, but at the > immediate moment I have some bugs to iron out like after the game over > screen comes up the game crashes before returning to the main menu. > It isn't something that would stop a user from playing, but I don't like > releasing something with such an obvious bug in it. > > > Phil Vlasak wrote: >> Hi Tom, >> Another suggestion is that since you are turning sight to sound then the >> lack of a torch should reduce the volume on some things. >> Using a torch would bring their volume back up. >> I can hear people ask, is that clicking a scull or is it a key? >> smiles, >> Phil >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
