I feel the good outweighs the bad in this situation. When something new is 
developed there's always the potential for misuse, but if we dwell only on 
that and not the good uses to which it could be put, we'd never get 
anywhere. As for sounds, they crop up in multiple audio games all the time. 
Like it or not, sound effects aren't easy to come by when you're a blind guy 
with not a whole lot of money, especially good quality ones. As for 
showcasing the games, you can always zip them and Email them to people. And 
I think the AGM web site's going to host some.
Bryan and his Girl Jenny
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, January 19, 2007 9:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> Hi Everett,
> I think I am safe in saying you are not the only one who has worries
> about how the audio Game Maker software will effect our market. Instead
> of 5 or 10 developers we could have a hundred such devs most of them in
> the amature circle. Not that this is all bad I am afraid this might wind
> up like the Atari days with a dozen games being the same as the next
> guys with mods and changes thrown in.
> There is also a potential with such free software and a desire to make
> them some, or many users may choose to make or his her favorite games
> rather than waiting for the companies to develope them. This is good for
> the end user, but would be bad for the companies currently taking a
> income off the games they make. If that were to happen the pro dev
> companies may decide there is no money in it, and leave.
> Just some doom and gloom concerns I have if this becomes a popular item
> amoung blind users.
> Smile.
>
>
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